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Rondo to progress

Rondo to progress (advanced) — U9-U10

Keep the ball under pressure, then find the free player. Timed phases for a 60-minute U9-U10 session.

U9-U10 Whole–Part–Whole Foundation 58 mins 8–12 players Match intensity Possession Passing & receiving
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Practice timer

58:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Arrival linked to Rondo to progress

8:00

Ball-each or light rondo that previews rondo to progress. Raise intensity gradually.

Organisation: Arrival grids as players arrive; continuous ball supply.

Coaching points
  • On toes, scan early.
  • Quality first touch under light pressure.
  • Compete with a smile.
Progressions
  • Add a second ball or time pressure.
Regressions
  • Bigger space, fewer touch limits.
Whole game · 15 mins

Conditioned game — Rondo to progress

15:00

Directional game with a clear condition that makes rondo to progress the easiest path to success.

Organisation: Pitch size matched to age; bibs and multi-ball restart.

Coaching points
  • Recognise when rondo to progress is on.
  • In possession: create and use space.
  • Out of possession: organise early, stay compact.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral pivot / bounce player.
Part practice · 15 mins

Part practice — Rondo to progress

15:00

Isolated repetition of the key action for rondo to progress, then rebuild toward the game picture.

Organisation: Lanes or grids; 1–2 coaches / helpers feeding balls.

Coaching points
  • Detail the technique before adding speed.
  • Disguise intentions where possible.
  • Recover shape after each action.
Progressions
  • Live defender / timed finishing.
Regressions
  • Unopposed patterns first.
Game · 15 mins

Transfer game — Rondo to progress

15:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from the theme.

Organisation: Age-appropriate pitch; keep balls ready.

Coaching points
  • Can we transfer tonight’s theme without the condition?
  • Communicate the next action early.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Plenary review

5:00

Players answer: What was the theme? When was it hardest? What will you try next match?

Organisation: Team huddle.

Coaching points
  • Player voice first.
  • Link to upcoming fixture if relevant.

Related drills

Drill 123

Rondo + “Burst Move” (15 mins) Setup: grid (10x10m) 2 defenders in the middle, rest on outside 1 ball How it works: Outside players keep possession using one or two touches. As soon as a player passes, they must immediately “burst” into a new space around the edge (not just shuffle sideways), before their foot lands. Next receiver fills the empty spot, creating a constant flow. Coaching Points: Focus on receiving with the back foot, head up. Pass and move with urgency—don’t watch your pass! “Burst” movement—push off the standing foot as the pass is played. Call out “NAME!” every time you pass. Progression: Add a second ball for more challenge. Limit to one-touch passes if appropriate.

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

Drill 173

Game: 7v7 (half vs Half) ATT – To Score you must pass the ball across the centre line and score within 2 touches! Progression 1: ATT now dribble through across center line before passing to score Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 30 min.

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

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