The two attackers set off and play 2v1 with the first defender D1 they have to cross the first line without D1 winning the ball. D1 is not allowed off the line until A1 has moved t
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — 2v1 twice in a game
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — 2v1 twice in a game
18:00
Directional game with a condition that makes 2v1 twice in a game the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when 2v1 twice in a game is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
2v1 twice in a game
18:00
The two attackers set off and play 2v1 with the first defender D1 they have to cross the first line without D1 winning the ball. D1 is not allowed off the line until A1 has moved the ball. Once the attackers have passed the first line then the next defender D2 is allowed off the line. If they reach the end line they can attempt to finish on goal. Questions
When should you look to pass? When should you look to dribble?
What would be a good area to pass to?
How can the pace of the pass effect what happens?
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — 2v1 twice in a game
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from 2v1 twice in a game.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Drill 149
4v4 / 5v5
PASSES = GOALS
Normal Match Rules
Every pass leading up to a goal increased what the goal is worth
If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
4v4 / 5v5
PASSES = GOALS
Normal Match Rules
Every pass leading up to a goal increased what the goal is worth
If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
3v3/4v4
PASSES = GOALS
Normal Match Rules
Every pass leading up to a goal increased what the goal is worth
If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.