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Spy scanning & receiving

Spy scanning & receiving — U7-U8

Players know it as “Spy passes (U7-U8)”

Kid title: Spy passes (U7-U8). Scan before the ball arrives; open body to play forward. Timed phases for a 50-minute U7-U8 session.

U7-U8 Game-related Foundation 50 mins 8–12 players Game tempo Passing & receiving Possession
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More actions
Practice timer

50:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 6 mins

Spy passes (U7-U8)

6:00

Fun ball each activity linked to spy scanning & receiving. Lots of touches, short queues, coach joins in.

Organisation: Half of a 5v5 pitch; 1 ball each to start.

Coaching points
  • Big smiles, lots of praise.
  • Keep the ball close when moving.
  • Eyes up when you can.
Progressions
  • Add a soft challenge or tagger.
Regressions
  • Bigger space, slower demo.
Technical · 13 mins

Practice picture — Spy scanning & receiving

13:00

Simple game that repeats the picture of spy scanning & receiving with light opposition.

Organisation: Small grids or channels; rotate roles every 60–90 seconds.

Coaching points
  • Show me the picture with your body.
  • Try again quickly after a mistake.
  • Use both feet when you can.
Progressions
  • Add a mini-goal or end zone.
Regressions
  • Remove the defender / add a helper.
Skill · 13 mins

Drill 2 — develop Spy scanning & receiving

13:00

Add light opposition or a constraint so players must solve spy scanning & receiving under pressure. Rotate roles often.

Organisation: Multiple mini-pitches so everyone is playing.

Coaching points
  • Play forward when you see space.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Small-sided game · 13 mins

Drill 3 — game for Spy scanning & receiving

13:00

Small-sided or conditioned game that scores/rewards spy scanning & receiving. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for spy scanning & receiving.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

What did we learn?

5:00

Players share one thing they tried. Coach links back to the theme in kid language.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

With the ball

Ball movement/pass With the ball Warmup Rules – Half players have ball Constant movement with the ball Looking for a “line breaking pass” between 2 people to a spare person Aims – Passing/Receiving Break Lines Scanning Communication Setup - Grid 20x30 (or 18yard box) Length – 10 minutes

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

Pass/Move through gates - first touch/control

Passing Gates & Movement Relays (20 mins) Setup: Cones create 4–6 small “gates” (1m wide) in a grid (15x15m). Players work in pairs, each pair with a ball. How it works: Pass the ball through a gate, then immediately both players sprint to another gate (can’t go to the same gate twice in a row). Player receiving must time their movement to be in position for the next pass. Challenge: Receiver must “check off” as the ball arrives, pass first time, and move again. Coaching Points: Encourage quick scanning for the next gate after passing. Stress moving as soon as the pass is played—run, not walk – foot doesn’t touch floor after passing. Quick body adjustment—be on your toes, always ready to move. Communication: call for the ball, shout the next gate. Progressions: P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going Pass/Move through gates - first touch/control

Use in creator

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Library Creator Install