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Two teams play 7v7 in three zones.

Two teams play 7v7 in three zones

Players are assigned as follows 5v5 in the midfield zone 2v2 in the attack zone. Players are not allowed to leave their zones. The object for the 5 attacking mid-fielders is to pla

Possession

U13-U14 Whole–Part–Whole Developing 65 mins 8–18 players Match intensity Possession
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Two teams play 7v7 in three zones.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Two teams play 7v7 in three zones.

18:00

Directional game with a condition that makes two teams play 7v7 in three zones. the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when two teams play 7v7 in three zones. is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Two teams play 7v7 in three zones.

18:00

Players are assigned as follows 5v5 in the midfield zone 2v2 in the attack zone. Players are not allowed to leave their zones. The object for the 5 attacking mid-fielders is to play into the 2 forwards. If the defending team wins the ball they must dribble the ball over the end line and finish on the goal. The forwards are not allowed to pass and must finish on solo runs. Limit the touches of the attackers. Forwards to set back to the midfield who can shoot at the goal if they score it counts double.

Organisation: Balls: 12; Bibs: Y; Cones: Y; Goals: 2

Coaching points
  • A shot after a bounce pass counts double.
Progressions
  • Progression 1
  • After passing to the forwards one midfielder is allowed to join. Progression 2
  • Progression 3
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Two teams play 7v7 in three zones.

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from two teams play 7v7 in three zones..

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

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