You’re offline — recently opened plans may still be available.
3 Ways to score

3 Ways to score

The players are divided into three equal groups each wearing different coloured bibs. The circle team can score on goals 1 & 2. The sqaure team can score on goals 3 & 4 The X's sco

3v3v3

U13-U14 Game-related Developing 65 mins 8–14 players Game tempo Possession
Cheat sheet Clone & edit Sign in to favourite
More actions
Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — 3 Ways to score

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — 3 Ways to score

18:00

Directional game with a condition that makes 3 ways to score the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when 3 ways to score is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

3 Ways to score

18:00

The players are divided into three equal groups each wearing different coloured bibs. The circle team can score on goals 1 & 2. The sqaure team can score on goals 3 & 4 The X's score by dribbling and stopping the ball between the goals. Change the goals the teams can score in regularly.

Organisation: Balls: 12; Bibs: 2x3; Cones: 30; Goals: 4

Coaching points
  • Stay player-centred: ask before telling.
  • Keep ball rolling time high.
  • Connect the practice to the game picture.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — 3 Ways to score

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from 3 ways to score.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Drill 179

Game: 8v6 6v6 + 2 spare players who are always on the IP team IP – IP team has to get maximum passes OP – To win the ball and score before losing again When goal is scored the scoring team become IP with 2 floaters Always a 8v6 with the Ip team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

Use in creator

Drill 182

Game: 6v4 4v4 + 2 spare players who are always on the IP team IP – IP team has to get 10 passes for a goal once OP team win the ball they can score for a goal OP – To win the ball and score When goal is scored the OP team become IP Always a 6v4 with the IP team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

Use in creator

1v1 then 2v1 rolling, attack/defend

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend

Use in creator

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

Use in creator

Related sessions

Library Creator Install