The players are divided into three equal groups each wearing different coloured bibs. The circle team can score on goals 1 & 2. The sqaure team can score on goals 3 & 4 The X's sco
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — 3 Ways to score
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — 3 Ways to score
18:00
Directional game with a condition that makes 3 ways to score the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when 3 ways to score is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
3 Ways to score
18:00
The players are divided into three equal groups each wearing different coloured bibs. The circle team can score on goals 1 & 2. The sqaure team can score on goals 3 & 4 The X's score by dribbling and stopping the ball between the goals. Change the goals the teams can score in regularly.
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — 3 Ways to score
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from 3 ways to score.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Drill 179
Game:
8v6
6v6 + 2 spare players who are always on the IP team
IP –
IP team has to get maximum passes
OP –
To win the ball and score before losing again
When goal is scored the scoring team become IP with 2
floaters
Always a 8v6 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
Game:
6v4
4v4 + 2 spare players who are always on the IP team
IP –
IP team has to get 10 passes for a goal
once OP team win the ball they can score for a goal
OP –
To win the ball and score
When goal is scored the OP team become IP
Always a 6v4 with the IP team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend (u7s)