The game starts when the GK plays the ball out to one of the attackers who show to receive the ball. The attacker must beat the defender in a 1v1 contest he is not allowed to pass
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — 1v1 in a 5v5.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — 1v1 in a 5v5.
18:00
Directional game with a condition that makes 1v1 in a 5v5. the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when 1v1 in a 5v5. is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
1v1 in a 5v5.
18:00
The game starts when the GK plays the ball out to one of the attackers who show to receive the ball. The attacker must beat the defender in a 1v1 contest he is not allowed to pass the ball until he gets past the half-way line. If he gets across the line then he can play 3v2 in that half. The defender can only chase up to the halfway line. if the defenders win the ball they can then counter attack on the goal.
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — 1v1 in a 5v5.
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from 1v1 in a 5v5..
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
3v3+3 (+5 with coaches)
3v3 inside the circle with bounce players on the outside
2 touch If possible
Which team of 3 can get the most passes
Movement to get into position after passing
Players outside cant be tackled but passes can be intercepted
2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Switch teams from outside to replace inside team when ball is lost.
3v3+3 (+5 with coaches)
4v4 inside the circle with bounce players on the outside
2 touch If possible
Which team of 3 can get the most passes
Movement to get into position after passing
Players outside cant be tackled but passes can be intercepted
2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Can you get the ball from coach to coach multiple times?
4v4 + coaches
Warmup:
Players in Pairs, standing opposite each other with a ball in the middle.
One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again
Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes
In between each set of passes the players will switch over.
IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on)
Coaches walking in between getting in the way
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing Warmup
Pass and move – left/right:
Players in Pairs, standing opposite each other – 1 with ball
Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot
Ball will be passed 10 times with each foot, then players switch
Process will be repeated doing 8 passes, then 6, 4, 2.
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they arrive
Warmup Continuation