You’re offline — recently opened plans may still be available.
Quick passing and finishing in the penalty area.

Quick passing and finishing in the penalty area

Play with three teams of 4. Two teams play 4v4 in the penalty area, on one goal which has a goal keeper. The 3rd team act as passers and are placed around the penalty area. The att

Possession

U13-U14 Whole–Part–Whole Developing 65 mins 8–18 players Match intensity Possession
Cheat sheet Clone & edit Sign in to favourite
More actions
Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Quick passing and finishing in the penalty area.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Quick passing and finishing in the penalty area.

18:00

Directional game with a condition that makes quick passing and finishing in the penalty area. the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when quick passing and finishing in the penalty area. is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Quick passing and finishing in the penalty area.

18:00

Play with three teams of 4. Two teams play 4v4 in the penalty area, on one goal which has a goal keeper. The 3rd team act as passers and are placed around the penalty area. The attacking team look to build up play using the passers and look to score on the goal. The defending team aim to regain the ball and attack the goal, they must first

Organisation: Balls: 12; Bibs: 3x4; Cones: Y; Goals: 1

Coaching points
  • make a pass with one of the outside players before they can attack the goal.
  • passers are limited to two touches. Progresion 2
  • Defenders are allowed to tackle the outside passers.
  • After a regain the attackers must shoot within 5 passes. First time shots and headers only count.
Progressions
  • Progression 1
  • The two passers on the side lines are allowed to shoot first time. Progression 3
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Quick passing and finishing in the penalty area.

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from quick passing and finishing in the penalty area..

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Fun Races Warmup (dribbling/passing)

Dynamic Warmup: Forward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then round cone. X2 – COLLECT CONE FROM END AND BRING TO START Backward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START 2 footed hop, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START With ball: Forward Zig Zag through dribbling ball close to feet, leave ball and jump hurdles – COLLECT CONE FROM END jump back over hurdles and dribble ball back to next player Fun Races Warmup (dribbling/passing) Final Races: Dribble ball round end cone and bring all the way to back and pass through whole teams legs back to front player so they can go X3 Whole team turns round moves backwards, must pass ball through everyones legs to front player who joins the back and repeats until they reach finish line.

Use in creator

8 players (one group).

LEICESTER CITY FOOTBALL CLUB ACADEMY Content Set-Up 1v1 defending introduction Goals 1 Bibs 5 Cones 30 Balls 12 Other Format 1v1 Large Cones Execution 1. passes ball across to 2. and close. 2. tries to pass or dribble thru 1's gate. Work on Progression If you win the ball then then attack opposite gate. 2v2's Key Points and objectives Tactical Areas 30m x 40m Technical Getting close quickly, Decelerating - side on, Aware of loose touch, Get low- mirror footwork if turned - arm out don't let turn again. Time 15 minutes Physical Be able to travel backwards quickly, speed of footwork. Intensity 1 2 3 4 5 Psychological Be patient (don’t dive in). Group 8 players (one group).

Use in creator

Drill 322

Quick finish tight area: Striker passed ball central of 3 defenders, has to turn and finish within the triangle. Come in from both sides 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves

Use in creator

End of session forfeit

Setup – Penalty Shoot out vs all players involved in forfeit. Anyone not involved is “loaded” with water bombs. Upon missing a penalty must quickly dodge the influx of bombs being thrown at them! Should be - fun, engaging, exciting End of session forfeit

Use in creator

Related sessions

Library Creator Install