Teams can take as long as they want in there own half but the moment they cross the halfway line they have only 5 seconds to score. Once the players time is up the opposition recei
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — 5 seconds to Score
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — 5 seconds to Score
18:00
Directional game with a condition that makes 5 seconds to score the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when 5 seconds to score is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
5 seconds to Score
18:00
Teams can take as long as they want in there own half but the moment they cross the halfway line they have only 5 seconds to score. Once the players time is up the opposition receive the ball.
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — 5 seconds to Score
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from 5 seconds to score.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Drill 167
Game:
5v5 (half vs Half)
ATT –
To Score you must pass the ball through the centre square
and it must be received by your teammate – and controlled!
DEF –
Must protect the centre square
Progression 1:
ATT now dribble through grid
Progression 2:
ATT now receive the ball in the grid
Cant stay in center grid for more than 3 seconds)Progression 3:Ellie goes in the “goal/grid” as a keeper
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
30 min.
Progression 2 –
Everyone touches the ball in final third
Game – 4v4v4 or 3v3v3 depending on numbers
Rules –
Team in the middle starts with the ball and attacks any
end
2) If they score they quickly attack opposite end
3) If they lose the ball they become the defenders while
The team that won the ball attacks the opposite end
Progression 1 –
10 seconds to score
Progression 2 –
Everyone touches the ball in final third
Coaching Points–
Body shape when receiving the ball
Scanning all the time
Work rate when defending
How quick can we transition to attack
Attacking players being busy and not standing still
Game:
- Attacking team starts from half way each time balls is out of play
- Both teams get chance at attacking
Pass must go between the lines (offside trap)
5 points for corners
GK/Defenders:
Ball to half way goals to score
Setup:
Each team has 4 defenders, 2 attackers & a GK
Defenders locked in a square
Attackers free to roam their channel (4 squares wide)
Objective:
Defenders play ball into attackers to score goal
Challenges:
Defenders keep ball across their 4 square channel until attacker shows an opportunity
Attackers work as a team to get ball from 4 defenders
1 and 2 touch
Progression:
Attackers must pass to each other before scoring
Progression 2:
When defender plays ball into attacking channel they can join that channel and leave their square
Progression 3:
When defender plays a pass they must swap grid with another defender
Break the line