Players have o pass through the goals to a team mate who has made a run to receive the ball. Think About To close down the space, create triangles and cover the length of the field
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
20m
20m
22m
5m
Arrival · 8 mins
Warm-up — 4v4 Pass through the goals
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 20 mins
4v4 Pass through the goals
20:00
Players have o pass through the goals to a team mate who has made a run to receive the ball. Think About To close down the space, create triangles and cover the length of the field. Mutual coaching: I'll get it, I've got it, I'm coming, I'm there,. Variation
Remove opposition or enlarge the area to restore success.
Skill · 20 mins
Drill 2 — develop 4v4 Pass through the goals
20:00
Add light opposition or a constraint so players must solve 4v4 pass through the goals under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 22 mins
Drill 3 — game for 4v4 Pass through the goals
22:00
Small-sided or conditioned game that scores/rewards 4v4 pass through the goals. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for 4v4 pass through the goals.
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
WARMUPStick in the mud
WARMUPStick in the mud
1 person starts on must tag people who stand legs open arms out wide, other people can untig them by crawling through their legs
Can put 2nd and 3rd person on if it’s too hard
Goals:
Movement
Fake movement
Fun
Fitness
Progression:
Give them all a ball –
To get caught they must have their ball tackled off them
they must pass the ball through their legs to release their team mates
Technique– Utilising the half turn
Groups of 3, 2 either end and one in middle
Outside players pass ball into the back foot
Central players receive it and send to the other end.
Central players cannot receive a pass from the same person twice in a row.
Coaching Points –
Start by just passing it normally through the middle player before asking them to stand side on
Bodyshape
Always passing to back foot
Always receiving on back foot
Each time in the middle for3-5 minutes dependant on length of instructions/stopping
Game:
7v7 (half vs Half)
ATT –
To Score you must pass the ball across the centre line and score
within 2 touches!
Progression 1:
ATT now dribble through across center line before passing to
score
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
30 min.
Passing Gates & Movement Relays (20 mins)
Setup:
Cones create 4–6 small “gates” (1m wide) in a grid (15x15m).
Players work in pairs, each pair with a ball.
How it works:
Pass the ball through a gate, then immediately both players sprint to another gate (can’t go to the same gate twice in a row).
Player receiving must time their movement to be in position for the next pass.
Challenge: Receiver must “check off” as the ball arrives, pass first time, and move again.
Coaching Points:
Encourage quick scanning for the next gate after passing.
Stress moving as soon as the pass is played—run, not walk – foot doesn’t touch floor after passing.
Quick body adjustment—be on your toes, always ready to move.
Communication: call for the ball, shout the next gate.
Progressions:
P1 – Pass must be received on a turn and not straight back out of the front.
P2 – first touch must take them out of the shape and into the direction they’re going
Pass/Move through gates - first touch/control