Goalkeeper distribution (core) — U9-U10
GK as first attacker: roll, throw, or play short. Timed phases for a 60-minute U9-U10 session.
Filter by age, principle, squad size or format — then print, share or clone into the creator.
221 sessions · page 11 of 19
GK as first attacker: roll, throw, or play short. Timed phases for a 60-minute U9-U10 session.
Football rules in goal areas. Ditto "The classic". There are 2 marked goal areas (ca. double 5 yards-area), in which football rules are applied. This means, the defence players are
Field size: Double penalty-area. Team white plays against team blue in marked area. Players of team red are passing stations. Team white is allowed to score on both goals and tries
Two teams of six plays each divided into one goalkeeper 2 substitutes in the corners of the pitch three players in each field. Objective. Maintain ball possession three versus thre
The Game Player A takes on defender F and G with support of player E After beating the defenders he can finish on the goal. Defenders can only defend the line. Player A has the opt
Kid title: Shadow steps (U5-U6). Stay goal-side, read the pass, step to intercept. Timed phases for a 45-minute U5-U6 session.
Kid title: Shadow steps (U7-U8). Stay goal-side, read the pass, step to intercept. Timed phases for a 50-minute U7-U8 session.
Kid title: Shadow steps (U7-U8). Stay goal-side, read the pass, step to intercept. Timed phases for a 50-minute U7-U8 session.
Stay goal-side, read the pass, step to intercept. Timed phases for a 75-minute U13-U14 session.
Scan for the open goal and commit. Timed phases for a 75-minute U13-U14 session.
Kid title: Pick a goal (U5-U6). Scan for the open goal and commit. Timed phases for a 45-minute U5-U6 session.
Kid title: Pick a goal (U7-U8). Scan for the open goal and commit. Timed phases for a 50-minute U7-U8 session.