The Game The rabbit stands at one corner of a 10 x10 field. the hunter stands at the opposite corner (about 2m in). As soon as the rabbit comes out of its burrow and runs through t
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
15m
15m
17m
5m
Arrival · 8 mins
Warm-up — Rabbit and the Hunter
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 15 mins
Rabbit and the Hunter
15:00
The Game The rabbit stands at one corner of a 10 x10 field. the hunter stands at the opposite corner (about 2m in). As soon as the rabbit comes out of its burrow and runs through the small goal the hunter comes to life.
Organisation: Balls: 20; Cones: Y
Coaching points
The rabbit tries to get across the lines without being tagged by the hunter. Afterwards players switch roles and positions.
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 15 mins
Drill 2 — develop Rabbit and the Hunter
15:00
Add light opposition or a constraint so players must solve rabbit and the hunter under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 17 mins
Drill 3 — game for Rabbit and the Hunter
17:00
Small-sided or conditioned game that scores/rewards rabbit and the hunter. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for rabbit and the hunter.
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
1v1 rolling, attack/defend
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
Game:
6v4
4v4 + 2 spare players who are always on the IP team
IP –
IP team has to score
OP –
To win the ball and transition
To transition the ball has to go round the cone
When goal is scored the IP team start again
Always a 6v4 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)