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End-zone possession

End-zone possession (core) — U9-U10

Progress into the end zone with control. Timed phases for a 60-minute U9-U10 session.

U9-U10 Whole–Part–Whole Foundation 58 mins 8–12 players Match intensity Possession Attacking
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Practice timer

58:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Arrival linked to End-zone possession

8:00

Ball-each or light rondo that previews end-zone possession. Raise intensity gradually.

Organisation: Arrival grids as players arrive; continuous ball supply.

Coaching points
  • On toes, scan early.
  • Quality first touch under light pressure.
  • Compete with a smile.
Progressions
  • Add a second ball or time pressure.
Regressions
  • Bigger space, fewer touch limits.
Whole game · 15 mins

Conditioned game — End-zone possession

15:00

Directional game with a clear condition that makes end-zone possession the easiest path to success.

Organisation: Pitch size matched to age; bibs and multi-ball restart.

Coaching points
  • Recognise when end-zone possession is on.
  • In possession: create and use space.
  • Out of possession: organise early, stay compact.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral pivot / bounce player.
Part practice · 15 mins

Part practice — End-zone possession

15:00

Isolated repetition of the key action for end-zone possession, then rebuild toward the game picture.

Organisation: Lanes or grids; 1–2 coaches / helpers feeding balls.

Coaching points
  • Detail the technique before adding speed.
  • Disguise intentions where possible.
  • Recover shape after each action.
Progressions
  • Live defender / timed finishing.
Regressions
  • Unopposed patterns first.
Game · 15 mins

Transfer game — End-zone possession

15:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from the theme.

Organisation: Age-appropriate pitch; keep balls ready.

Coaching points
  • Can we transfer tonight’s theme without the condition?
  • Communicate the next action early.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Plenary review

5:00

Players answer: What was the theme? When was it hardest? What will you try next match?

Organisation: Team huddle.

Coaching points
  • Player voice first.
  • Link to upcoming fixture if relevant.

Related drills

Drill 183

Game: 5v5 To Score you must pass the ball into the endzone and it must be received by your teammate – and controlled! Teammate cannot enter endzone until you pass the ball. Progression 1: All players must touch ball Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 30 min.

Use in creator

Drill 189

Team Game 5v5/6: Pitch cut into thirds with an end zone at each end (so 5 zones in total) When your team as the ball they can go into the next third but you can progress to the final third until every player is with you. To score your whole team must get in the end zone with the ball. Goals: Comfortable in possession Don’t Rush It Move as a unit Thinking about your next move straight after your pass Communication Tactical thinking: What works better? Can we pass the ball about quickly then move into next third Is it better to have 1 or 2 people hold the ball up to allow others to progress? Make your own decisions Time – 15/20 minutes

Use in creator

Drill 171

Game – 7v7 (half v half) Rules – To get into the final third we must utilize a half turn pass through the central zone. If ball is not received on half turn it can only go sideways or backwards

Use in creator

Drill 172

Game – 9v9 (half v half) Rules – To get into the final third we must utilize a half turn pass through the central zone. If ball is not received on half turn it can only go sideways or backwards

Use in creator

Related sessions

Library Creator Install