Team red plays against Team white in a playing area 15x15 yards, 4 against 2. As soon as Team white wins the ball, one of the waiting team players (player A or player B) are played
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Crossing from 4:2
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Crossing from 4:2
18:00
Directional game with a condition that makes crossing from 4:2 the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when crossing from 4:2 is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Crossing from 4:2
18:00
Team red plays against Team white in a playing area 15x15 yards, 4 against 2. As soon as Team white wins the ball, one of the waiting team players (player A or player B) are played to (1). Player A runs towards the goal line (2) and crosses into the mid-dle (3). Meanwhile player C and D move into scoring position to convert the cross from A (4). Start again 4 against 2. Coaching After gaining possession switch to offense. Forwards direction of run. Variations
A player from team red moves with the forwards to defend.
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Crossing from 4:2
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from crossing from 4:2.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Duplicate from left and right if numbers allow.
1
2
3
4
5
Shooting Build Up:
P1 plays 1-2 with P2 then passes to P3 who “drops” the ball back to P2 to put it wide.
P1 makes the run to get the cross in
P2 & P3 both get in box crossing their run.
- Aim for corner, concentrate on technique, Is there a rebound?
Follow on
Next 3 players straight in to go after the ball has went wide
Do different job each time
Coaching Points:
Technique
Use voice to get attention
Duplicate from left and right if numbers allow.
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
Setup:
2 goals facing each other around 20yds
Objective:
Transition speed
Challenges:
- Starts with a player shooting into an empty goal
Player from opposite team then now enters and makes it 1v1
Next player enters making it 2v2
Same again for 2v2
Game continues until all players are on pitch
Coaching points:
- Defensive principles – side on, recover quickly, press and cover, good communication
- Encourage quick counter attacks
1v0, 1v1,2v1,2v2 etc
Game – 6v6 (1-2-2-1 formation)
Rules –
1) Pass out from the back
2) Players locked in their “third”
Progression 1 –
1 player from each third can go into their nearest thirds.
Progression 2 –
Players can come “backwards” through the thirds for
Defending, but can only win the ball then run back to their
Third to receive it.
Progression 3 –
Normal game
Coaching Points–
Body shape when receiving the ball
Scanning all the time
Work rate when defending
How quick can we transition to attack
Attacking players being busy and not standing still