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2v1 twice in a game 2

2v1 twice in a game 2

The two attackers set off and play 2v1 with the first defender D1 they have to cross the first line without D1 winning the ball. D1 is not allowed off the line until A1 has moved t

SSG

U13-U14 Game-related Developing 65 mins 8–14 players Game tempo Possession Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — 2v1 twice in a game 2

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — 2v1 twice in a game 2

18:00

Directional game with a condition that makes 2v1 twice in a game 2 the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when 2v1 twice in a game 2 is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

2v1 twice in a game 2

18:00

The two attackers set off and play 2v1 with the first defender D1 they have to cross the first line without D1 winning the ball. D1 is not allowed off the line until A1 has moved the ball. Once the attackers have passed the first line then the next defender D2 is allowed off the line. If they reach the end line they can attempt to finish on goal. Questions

Organisation: Balls: 12; Bibs: 2x3; Cones: 30; Goals: 2; Other: Flat cones

Coaching points
  • When should you look to pass? When should you look to dribble?
  • What would be a good area to pass to?
  • One of the attackers starts in the middle zone. Questions
  • How can you make space to receive the ball?
Progressions
  • How can the pace of the pass effect what happens? Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — 2v1 twice in a game 2

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from 2v1 twice in a game 2.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Drill 149

4v4 / 5v5 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

Use in creator

Drill 159

4v4 / 5v5 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

Use in creator

Drill 350

3v3/4v4 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

Use in creator

20yards

20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

Use in creator

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