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Permanent Attack

Permanent Attack

Three teams of 5 players. Half-pitch playing area. Team white attacks successively 3 to 5 mins. Alternately against Team grey and then against Team red. Team white receive the ball

Tran

U15-U16 Game-related Advanced 65 mins 8–14 players Game tempo Transition
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More actions
Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Permanent Attack

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Permanent Attack

18:00

Directional game with a condition that makes permanent attack the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when permanent attack is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Permanent Attack

18:00

Three teams of 5 players. Half-pitch playing area. Team white attacks successively 3 to 5 mins. Alternately against Team grey and then against Team red. Team white receive the ball after each attack or loss of possession to start a new attack on the opposite side. Change the starting positions. Coaching Seek consequently the shot at goal. Immediate concentration for a new attack!

Organisation: Balls: 10; Bibs: 3x5; Cones: Y; Goals: 2

Coaching points
  • Variations
  • Set the time for shot at goal (eg.10 secs).
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Permanent Attack

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from permanent attack.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Should be - fun, engaging, exciting, high tempo COACHES POINT: can we talk about hoe big/small the attackers touch should be as nearing the goal 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

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