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End to end two ways. With the step over turn

End to end two ways. With the step over turn

One player from all four sides (marked A) Dribble the ball into the square and perform a turn before passing. Once they have passed follow there pass. Ask the players to travel usi

Ball M

U9-U10 Up the Steps Foundation 60 mins 8–14 players Progressive load Passing & receiving
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Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — End to end two ways. With the step over turn

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

End to end two ways. With the step over turn

15:00

One player from all four sides (marked A) Dribble the ball into the square and perform a turn before passing. Once they have passed follow there pass. Ask the players to travel using different ball mastery techniques. Look for! High Tempo - correct technique - looking up - ball feeling.

Organisation: Balls: 12; Cones: Y; Other: 4 large

Coaching points
  • The Step Over Turn. Fake to kick the ball.
  • Instead step around the ball
  • Plant the foot on the other side of the ball. Pivot and turn on the step over leg.
  • Collect the ball with the opposite foot and accelerate away.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop End to end two ways. With the step over turn

15:00

Add light opposition or a constraint so players must solve end to end two ways. with the step over turn under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for End to end two ways. With the step over turn

17:00

Small-sided or conditioned game that scores/rewards end to end two ways. with the step over turn. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for end to end two ways. with the step over turn.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Warmup

2 3 4 2 3 4 1 1 Warmup 5 6 5 6 Warmup (Ball Mastery): 20x20 Grid Players Travel around with the ball and on coaches' call do the below skills/movements. Toe Taps Sole Roles Drag backs Step Overs Cruyff turns 10 mins

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Warmup

2 3 4 2 3 4 1 1 Warmup 5 6 5 6 Warmup (Ball Mastery): 20x20 Grid Players Travel around with the ball and on coaches' call do the below skills/movements. Toe Taps Sole Roles Drag backs Step Overs Cruyff turns 10 mins

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Movement to cover

Notes: Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession Yellow team: Objective is for inside player to receive the ball and dribble passed half way line or pass to opposite end, can bounce ball back to starting player as many times as needed. Coaching Point: Can we get tight – arm out touching the player at all times Always be behind the player so that you can see both players and the ball Blue team: Stop the yellow player reaching half way. HOW? - Get tight to the player and don’t allow a turn - Make sure you can see both players and the ball at all times Defensive Principals 1.3 (1v2) 2nd (Covering) player. Can always see player and ball Expect the first player to get beat and mark the through ball Which way is 1st defender trying to force the defender? Is my position correct? If 1st defender gets beat then press Movement to cover 1st Defensive player. Press the ball – prevent the turn If defender turns and breaks out then 2nd defender presses and I become covering player

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Defending team: “Lever movement” when one presses other covers

Notes: Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession Yellow team: Objective is for inside player to receive the ball and send to opposite end, can bounce ball back to starting player as many times as needed. Coaching Point: Can we get tight – arm out touching the player at all times Always be behind the player so that you can see both players and the ball Blue team: Stop the yellow player reaching half way. HOW? - Get tight to the player and don’t allow a turn - Make sure you can see both players and the ball at all times Defensive Principals 1.4 (2v2) 2nd (Covering) player. Now covering the pass out but positioning must cover second player also. If 1st defender gets beat, then press ball and allow them to cover. Can always see player and ball Expect the first player to get beat and mark the through ball Which way is 1st defender trying to force the defender? Is my position correct? Movement to cover 1st Defensive player. Press the ball – prevent the turn If defender turns and breaks out then 2nd defender presses and I become covering player Defending team: “Lever movement” when one presses other

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