One player from all four sides (marked A) Dribble the ball into the square and perform a turn before passing. Once they have passed follow there pass. Ask the players to travel usi
Ball M
U9-U10Up the StepsFoundation60 mins8–14 playersProgressive loadPassing & receiving
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
15m
15m
17m
5m
Arrival · 8 mins
Warm-up — End to end two ways. With the step over turn
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 15 mins
End to end two ways. With the step over turn
15:00
One player from all four sides (marked A) Dribble the ball into the square and perform a turn before passing. Once they have passed follow there pass. Ask the players to travel using different ball mastery techniques. Look for! High Tempo - correct technique - looking up - ball feeling.
Organisation: Balls: 12; Cones: Y; Other: 4 large
Coaching points
The Step Over Turn. Fake to kick the ball.
Instead step around the ball
Plant the foot on the other side of the ball. Pivot and turn on the step over leg.
Collect the ball with the opposite foot and accelerate away.
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 15 mins
Drill 2 — develop End to end two ways. With the step over turn
15:00
Add light opposition or a constraint so players must solve end to end two ways. with the step over turn under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 17 mins
Drill 3 — game for End to end two ways. With the step over turn
17:00
Small-sided or conditioned game that scores/rewards end to end two ways. with the step over turn. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for end to end two ways. with the step over turn.
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
Warmup
2
3
4
2
3
4
1
1
Warmup
5
6
5
6
Warmup (Ball Mastery):
20x20 Grid
Players Travel around with the ball and on coaches' call do the below skills/movements.
Toe Taps
Sole Roles
Drag backs
Step Overs
Cruyff turns
10 mins
2
3
4
2
3
4
1
1
Warmup
5
6
5
6
Warmup (Ball Mastery):
20x20 Grid
Players Travel around with the ball and on coaches' call do the below skills/movements.
Toe Taps
Sole Roles
Drag backs
Step Overs
Cruyff turns
10 mins
Notes:
Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession
Yellow team:
Objective is for inside player to receive the ball and dribble passed half way line or pass to opposite end, can bounce ball back to starting player as many times as needed.
Coaching Point:
Can we get tight – arm out touching the player at all times
Always be behind the player so that you can see both players and the ball
Blue team:
Stop the yellow player reaching half way.
HOW?
- Get tight to the player and don’t allow a turn
- Make sure you can see both players and the ball at all times
Defensive Principals 1.3 (1v2)
2nd (Covering) player.
Can always see player and ball
Expect the first player to get beat and mark the through ball
Which way is 1st defender trying to force the defender? Is my position correct?
If 1st defender gets beat then press
Movement to cover
1st Defensive player.
Press the ball – prevent the turn
If defender turns and breaks out then 2nd defender presses and I become covering player
Defending team:
“Lever movement” when one presses other covers
Notes:
Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession
Yellow team:
Objective is for inside player to receive the ball and send to opposite end, can bounce ball back to starting player as many times as needed.
Coaching Point:
Can we get tight – arm out touching the player at all times
Always be behind the player so that you can see both players and the ball
Blue team:
Stop the yellow player reaching half way.
HOW?
- Get tight to the player and don’t allow a turn
- Make sure you can see both players and the ball at all times
Defensive Principals 1.4 (2v2)
2nd (Covering) player.
Now covering the pass out but positioning must cover second player also.
If 1st defender gets beat, then press ball and allow them to cover.
Can always see player and ball
Expect the first player to get beat and mark the through ball
Which way is 1st defender trying to force the defender? Is my position correct?
Movement to cover
1st Defensive player.
Press the ball – prevent the turn
If defender turns and breaks out then 2nd defender presses and I become covering player
Defending team:
“Lever movement” when one presses other