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Ball Mastery Many Cones

Ball Mastery Many Cones

Place the cones in the centre of the pitch. Players are put into teams of four and sent to the four sides of the pitch. Players must dribble the ball through the cones before finis

Ball M

U9-U10 Up the Steps Foundation 60 mins 8–14 players Progressive load Passing & receiving
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Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — Ball Mastery Many Cones

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

Ball Mastery Many Cones

15:00

Place the cones in the centre of the pitch. Players are put into teams of four and sent to the four sides of the pitch. Players must dribble the ball through the cones before finishing on goal they then join the opposite side before traveling back the opposite way. Ask the players to perform a ball mastery skill instead of dribbling into the square. Look for!

Organisation: Balls: 25; Cones: Y; Goals: 4; Other: Length of tape.

Coaching points
  • The correct technique on the turns - head up before shot and turn - good tempo.
Progressions
  • Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop Ball Mastery Many Cones

15:00

Add light opposition or a constraint so players must solve ball mastery many cones under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for Ball Mastery Many Cones

17:00

Small-sided or conditioned game that scores/rewards ball mastery many cones. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for ball mastery many cones.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Drill 42

Player In Pairs: Stand in between cones at each end, one touch passing to see how many they can get, if they get 10 move middle cones closer together. Everytime they reach 10 make it closer in the middle, if they hit a cone make it bigger If 2 touches is needed to start that’s fine but don’t make it smaller until they are all one touch passes. Player In Pairs: Player 1 ball in hand, rolls ball to the left in the middle then right for 1 minute then switch. Then throw the ball each way for a volley back. The both players on feet passing through each 3rd

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20yards

20yards 20yards Drill: touches Setup: Use cones to create a grid (20x20 yards). Each player has a ball. Instructions: Stand in between cones do 10 skills then go find another ball - toe taps Tik toks Then dribble round and go through as many gates as possible Add defenders that don’t tackle but have to stand in the gates stopping people going through them Key Coaching Points: Keep the ball close. Heads up to avoid collisions. Use different parts of the foot (inside, outside, sole).

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2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

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2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

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