Cones - bibs - supply of balls One player from all four sides (marked A) Dribble the ball across and make a small pass to the next player Ask the players to travel using different
Ball M
U9-U10Up the StepsFoundation60 mins8–14 playersProgressive loadPassing & receiving
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
15m
15m
17m
5m
Arrival · 8 mins
Warm-up — End to end two ways.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 15 mins
End to end two ways.
15:00
Cones - bibs - supply of balls One player from all four sides (marked A) Dribble the ball across and make a small pass to the next player Ask the players to travel using different ball mastery techniques. High Tempo - correct technique - looking up - ball feeling. Ball Mastery
Organisation: Balls: 12; Cones: Y; Other: 4 large
Coaching points
Look for!
Free dribbling.
Right foot cuts
Left foot cuts Soul roll
toe taps
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 15 mins
Drill 2 — develop End to end two ways.
15:00
Add light opposition or a constraint so players must solve end to end two ways. under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 17 mins
Drill 3 — game for End to end two ways.
17:00
Small-sided or conditioned game that scores/rewards end to end two ways.. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for end to end two ways..
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
Drill 98
Technique– Utilising the half turn
Groups of 3, 2 either end and one in middle
Outside players pass ball into the back foot
Central players receive it and send to the other end.
Central players cannot receive a pass from the same person twice in a row.
Coaching Points –
Start by just passing it normally through the middle player before asking them to stand side on
Bodyshape
Always passing to back foot
Always receiving on back foot
Each time in the middle for3-5 minutes dependant on length of instructions/stopping
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
Passing Gates & Movement Relays (20 mins)
Setup:
Cones create 4–6 small “gates” (1m wide) in a grid (15x15m).
Players work in pairs, each pair with a ball.
How it works:
Pass the ball through a gate, then immediately both players sprint to another gate (can’t go to the same gate twice in a row).
Player receiving must time their movement to be in position for the next pass.
Challenge: Receiver must “check off” as the ball arrives, pass first time, and move again.
Coaching Points:
Encourage quick scanning for the next gate after passing.
Stress moving as soon as the pass is played—run, not walk – foot doesn’t touch floor after passing.
Quick body adjustment—be on your toes, always ready to move.
Communication: call for the ball, shout the next gate.
Progressions:
P1 – Pass must be received on a turn and not straight back out of the front.
P2 – first touch must take them out of the shape and into the direction they’re going
Pass/Move through gates - first touch/control