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Multi-goal decision games

Multi-goal decision games — U13-U14

Scan for the open goal and commit. Timed phases for a 75-minute U13-U14 session.

U13-U14 Whole–Part–Whole Developing 65 mins 12–16 players Match intensity Attacking Possession
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Arrival linked to Multi-goal decision games

8:00

Ball-each or light rondo that previews multi-goal decision games. Raise intensity gradually.

Organisation: Arrival grids as players arrive; continuous ball supply.

Coaching points
  • On toes, scan early.
  • Quality first touch under light pressure.
  • Compete with a smile.
Progressions
  • Add a second ball or time pressure.
Regressions
  • Bigger space, fewer touch limits.
Whole game · 18 mins

Conditioned game — Multi-goal decision games

18:00

Directional game with a clear condition that makes multi-goal decision games the easiest path to success.

Organisation: Pitch size matched to age; bibs and multi-ball restart.

Coaching points
  • Recognise when multi-goal decision games is on.
  • In possession: create and use space.
  • Out of possession: organise early, stay compact.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral pivot / bounce player.
Part practice · 18 mins

Part practice — Multi-goal decision games

18:00

Isolated repetition of the key action for multi-goal decision games, then rebuild toward the game picture.

Organisation: Lanes or grids; 1–2 coaches / helpers feeding balls.

Coaching points
  • Detail the technique before adding speed.
  • Disguise intentions where possible.
  • Recover shape after each action.
Progressions
  • Live defender / timed finishing.
Regressions
  • Unopposed patterns first.
Game · 16 mins

Transfer game — Multi-goal decision games

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from the theme.

Organisation: Age-appropriate pitch; keep balls ready.

Coaching points
  • Can we transfer tonight’s theme without the condition?
  • Communicate the next action early.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Plenary review

5:00

Players answer: What was the theme? When was it hardest? What will you try next match?

Organisation: Team huddle.

Coaching points
  • Player voice first.
  • Link to upcoming fixture if relevant.

Related drills

20yards

20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

Use in creator

Drill 149

4v4 / 5v5 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

Use in creator

Drill 158

4v4 / 5v5 Decision Making Game Normal Match Rules Switch positions around multiple times Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

Use in creator

Drill 159

4v4 / 5v5 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

Use in creator

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