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Ball mastery with shots from long range.

Ball mastery with shots from long range

Players dribble up to the cone and perform a given move and then continue and pass the ball. After they have passed they continue their run. The receiver lays the ball off attacker

Ball M

U9-U10 Up the Steps Foundation 60 mins 8–14 players Progressive load Passing & receiving
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Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — Ball mastery with shots from long range.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

Ball mastery with shots from long range.

15:00

players dribble up to the cone and perform a given move and then continue and pass the ball. After they have passed they continue their run. The receiver lays the ball off attacker who has continued his run strikes ths ball hard first time. The lay off player turns and can follow up the shot.

Organisation: Balls: 20; Cones: Y; Goals: 2; Other: Large Cones

Coaching points
  • Look for!
  • Tempo - correct technique (in the shot) - concentration - look up before striking the ball.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop Ball mastery with shots from long range.

15:00

Add light opposition or a constraint so players must solve ball mastery with shots from long range. under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for Ball mastery with shots from long range.

17:00

Small-sided or conditioned game that scores/rewards ball mastery with shots from long range.. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for ball mastery with shots from long range..
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Fun Races Warmup (dribbling/passing)

Dynamic Warmup: Forward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then round cone. X2 – COLLECT CONE FROM END AND BRING TO START Backward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START 2 footed hop, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START With ball: Forward Zig Zag through dribbling ball close to feet, leave ball and jump hurdles – COLLECT CONE FROM END jump back over hurdles and dribble ball back to next player Fun Races Warmup (dribbling/passing) Final Races: Dribble ball round end cone and bring all the way to back and pass through whole teams legs back to front player so they can go X3 Whole team turns round moves backwards, must pass ball through everyones legs to front player who joins the back and repeats until they reach finish line.

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

Progression – 1-2 with both sides before you play final pass.

Ball movement/pass Without the ball Up Back & through Passes – Player 1 & 2 do a 1-2 Player 1 then pushes the ball through the middle Repeat from other end Movement – After your pass through the middle you take the space of the person you 1-2’d with. Aims – Passing/Receiving Communication Length – 10 minutes Progression – 1-2 with both sides before you play final pass.

Use in creator

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