Set up a square which is linked with tape which is 50cm off the floor. Players must dribble into the square pushing the ball under the tape and jumping over it. then turn and pass
Ball M
U9-U10Up the StepsFoundation60 mins8–14 playersProgressive loadPassing & receiving
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
15m
15m
17m
5m
Arrival · 8 mins
Warm-up — Ball Mastery with Agility.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 15 mins
Ball Mastery with Agility.
15:00
Set up a square which is linked with tape which is 50cm off the floor. Players must dribble into the square pushing the ball under the tape and jumping over it. then turn and pass the ball out of the square before jumping over the tape again before shooting. Ask the players to perform a ball mastery skill instead of dribbling into the square. Look for! The correct technique on the turns - head up before shot and turn - good tempo.
Once they have shot they can then go in goal. Progression
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 15 mins
Drill 2 — develop Ball Mastery with Agility.
15:00
Add light opposition or a constraint so players must solve ball mastery with agility. under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 17 mins
Drill 3 — game for Ball Mastery with Agility.
17:00
Small-sided or conditioned game that scores/rewards ball mastery with agility.. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for ball mastery with agility..
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
Drill 93
Pulse Raiser — 4 minutes
30 seconds each on the spot x 2
Light jog
High knees
Heel flicks
Around the outside of the grid:
Side steps left
Side Steps right
Open/close the gate
Skips with arm swings
Quick feet
Come into the grid:
Jog with little direction changes
2) Dynamic Mobility — 4 minutes
Moving around the grid, avoiding each other - Do each for 20–30 seconds:
Walking lunges
Reverse lunges
Side lunges
Hamstring sweeps (touch the grass)
Knee hugs
Heal & Toe Walks
Quad Stretch (partner if needed)
Ankle bounces
Shoulder rolls and arm swings
Torso twists
3) Activation, Sharpness, Reactions – 4 minutes
Jogging around the grid, on coaches call:
Jump and head
Low clap
Up high clap
Change direction with a 2 second sprint
Squat – Jump (with soft landing)
Quick Feet (sprint on spot)
Shuffle Left/Right/Back (American Shuffle)
4) Touch/Mastery – 6 minutes
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
3 minutes each, switch after 3 minutes.
Ball on floor, 1-2-1-2 pass. (30 seconds)
Ba
2
3
4
2
3
4
1
1
Warmup
5
6
5
6
Warmup (Ball Mastery):
20x20 Grid
Players Travel around with the ball and on coaches' call do the below skills/movements.
Toe Taps
Sole Roles
Drag backs
Step Overs
Cruyff turns
10 mins
2
3
4
2
3
4
1
1
Warmup
5
6
5
6
Warmup (Ball Mastery):
20x20 Grid
Players Travel around with the ball and on coaches' call do the below skills/movements.
Toe Taps
Sole Roles
Drag backs
Step Overs
Cruyff turns
10 mins
Ball movement/pass
With the ball
Warmup
Rules –
Half players have ball
Constant movement with the ball
Looking for a “line breaking pass” between 2 people to a spare person
Aims –
Passing/Receiving
Break Lines
Scanning
Communication
Setup -
Grid 20x30 (or 18yard box)
Length –
10 minutes