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Decision Making

Decision Making

Decision Making (Playing 1-2's Set -up make a circle approx. 20 yards apart with 8 players around the outside. The Game Players take a touch into the circle and look to pass to one

Ball M

U9-U10 Up the Steps Foundation 60 mins 8–14 players Progressive load Passing & receiving
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Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — Decision Making

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

Decision Making

15:00

Decision Making (Playing 1-2's Set -up make a circle approx. 20 yards apart with 8 players around the outside. The Game Players take a touch into the circle and look to pass to one of the floating players. The floating player plays a 1-2 with the player who then looks to pass out and anoth-er player joins and completes the drill the same.

Organisation: Balls: 3; Cones: Y

Coaching points
  • add more balls to increase intensity.
  • Think about Movement off the ball. Think ahead.
  • first touch, needs to allow you time to get your head up.
Progressions
  • Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop Decision Making

15:00

Add light opposition or a constraint so players must solve decision making under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for Decision Making

17:00

Small-sided or conditioned game that scores/rewards decision making. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for decision making.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

Drill 206

Game – Staying Onside (Between the lines) 4v4 Pass must be made before teammate enters the endzone Rules – Point for passing into the endzone Other teams starts with the ball in their own endzone Aims – Workrate Bodyshape Scanning Decision making

Use in creator

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