Players dribble up to the cone and perform a given move and then continue and pass the ball. After they have passed they continue their run. The receiver lays the ball off attacker
Ball M
U9-U10Up the StepsFoundation60 mins8–14 playersProgressive loadPassing & receiving
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
15m
15m
17m
5m
Arrival · 8 mins
Warm-up — Ball mastery with shots from long range.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 15 mins
Ball mastery with shots from long range.
15:00
players dribble up to the cone and perform a given move and then continue and pass the ball. After they have passed they continue their run. The receiver lays the ball off attacker who has continued his run strikes ths ball hard first time. The lay off player turns and can follow up the shot.
Organisation: Balls: 20; Cones: Y; Goals: 2; Other: Large Cones
Coaching points
Look for!
Tempo - correct technique (in the shot) - concentration - look up before striking the ball.
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 15 mins
Drill 2 — develop Ball mastery with shots from long range.
15:00
Add light opposition or a constraint so players must solve ball mastery with shots from long range. under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 17 mins
Drill 3 — game for Ball mastery with shots from long range.
17:00
Small-sided or conditioned game that scores/rewards ball mastery with shots from long range.. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for ball mastery with shots from long range..
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
Fun Races Warmup (dribbling/passing)
Dynamic Warmup:
Forward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START
Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then round cone. X2 – COLLECT CONE FROM END AND BRING TO START
Backward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START
2 footed hop, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START
With ball:
Forward Zig Zag through dribbling ball close to feet, leave ball and jump hurdles – COLLECT CONE FROM END jump back over hurdles and dribble ball back to next player
Fun Races Warmup (dribbling/passing)
Final Races:
Dribble ball round end cone and bring all the way to back and pass through whole teams legs back to front player so they can go X3
Whole team turns round moves backwards, must pass ball through everyones legs to front player who joins the back and repeats until they reach finish line.
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
Progression –
1-2 with both sides before you play final pass.
Ball movement/pass
Without the ball
Up Back & through
Passes –
Player 1 & 2 do a 1-2
Player 1 then pushes the ball through the middle
Repeat from other end
Movement –
After your pass through the middle you take the space of the person you 1-2’d with.
Aims –
Passing/Receiving
Communication
Length –
10 minutes
Progression –
1-2 with both sides before you play final pass.