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1v1 Duel

1v1 Duel

The game starts with the goal keeper playing the ball out. The attacker has to try and score on the goal he is also able to use the keeper who must stay in the shooting zone. Shots

1v1

U11-U12 Up the Steps Foundation 60 mins 6–14 players Progressive load 1v1 Defending
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Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — 1v1 Duel

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

1v1 Duel

15:00

The game starts with the goal keeper playing the ball out. The attacker has to try and score on the goal he is also able to use the keeper who must stay in the shooting zone. Shots can only be taken from outside of the shooting zone. Look for! be brave face the defender and take him on. fast feet can you put the defender of bal-ance? Relax on the shot areas of the goal to hit.

Organisation: Balls: 12; Bibs: y; Cones: Y; Goals: 2; Other: Flat cones

Coaching points
  • Stay player-centred: ask before telling.
  • Keep ball rolling time high.
  • Connect the practice to the game picture.
Progressions
  • All shots must shoot from inside the shooting zone. Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop 1v1 Duel

15:00

Add light opposition or a constraint so players must solve 1v1 duel under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for 1v1 Duel

17:00

Small-sided or conditioned game that scores/rewards 1v1 duel. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for 1v1 duel.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Pressing

Setup: 2 IP players in each box Rest players in centre box – 2 press at a time 2 passes before moving ball on Progress to 1 pass needed before moving on IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 2 people covering each “box” and pressing as soon as the ball enters their box When ball leaves your “box” go back into centre and rest Pressing

Use in creator

Pressing

Setup: 3 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and rest covering the passes between When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing

Use in creator

Pass quickly ½ touch

Setup: 3 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and rest covering the passes between When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pass quickly ½ touch

Use in creator

Pressing/Quick Passing

Setup: 2 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and other covers pass When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing/Quick Passing

Use in creator

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