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End to end two ways.

End to end two ways

Cones - bibs - supply of balls One player from all four sides (marked A) Dribble the ball across and make a small pass to the next player Ask the players to travel using different

Ball M

U9-U10 Up the Steps Foundation 60 mins 8–14 players Progressive load Passing & receiving
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Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — End to end two ways.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

End to end two ways.

15:00

Cones - bibs - supply of balls One player from all four sides (marked A) Dribble the ball across and make a small pass to the next player Ask the players to travel using different ball mastery techniques. High Tempo - correct technique - looking up - ball feeling. Ball Mastery

Organisation: Balls: 12; Cones: Y; Other: 4 large

Coaching points
  • Look for!
  • Free dribbling.
  • Right foot cuts
  • Left foot cuts Soul roll
  • toe taps
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop End to end two ways.

15:00

Add light opposition or a constraint so players must solve end to end two ways. under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for End to end two ways.

17:00

Small-sided or conditioned game that scores/rewards end to end two ways.. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for end to end two ways..
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Drill 98

Technique– Utilising the half turn Groups of 3, 2 either end and one in middle Outside players pass ball into the back foot Central players receive it and send to the other end. Central players cannot receive a pass from the same person twice in a row. Coaching Points – Start by just passing it normally through the middle player before asking them to stand side on Bodyshape Always passing to back foot Always receiving on back foot Each time in the middle for3-5 minutes dependant on length of instructions/stopping

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2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

Use in creator

Pass/Move through gates - first touch/control

Passing Gates & Movement Relays (20 mins) Setup: Cones create 4–6 small “gates” (1m wide) in a grid (15x15m). Players work in pairs, each pair with a ball. How it works: Pass the ball through a gate, then immediately both players sprint to another gate (can’t go to the same gate twice in a row). Player receiving must time their movement to be in position for the next pass. Challenge: Receiver must “check off” as the ball arrives, pass first time, and move again. Coaching Points: Encourage quick scanning for the next gate after passing. Stress moving as soon as the pass is played—run, not walk – foot doesn’t touch floor after passing. Quick body adjustment—be on your toes, always ready to move. Communication: call for the ball, shout the next gate. Progressions: P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going Pass/Move through gates - first touch/control

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