The basic rule of the game is that you can only win by one goal. The game begins as a normal 4 v 4 game with the usual rules. When a goal is scored, the team that scored must just
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Win by one.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Win by one.
18:00
Directional game with a condition that makes win by one. the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when win by one. is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Win by one.
18:00
The basic rule of the game is that you can only win by one goal. The game begins as a normal 4 v 4 game with the usual rules. When a goal is scored, the team that scored must just try and keep possession and can't score into the goal. If they do, the goal is disallowed and a goal kick ensues. If the other team then equalise and make it 1-1, either team can then score to make it 2-1. The team leading then just has to keep possession. This is an excellent possession game and also allows a team to play out time by keeping possession, which is why I limit the game to just 5 minutes. As well as possession, teams also have to attack with speed when needing to score and the game also focuses on transition.
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Win by one.
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from win by one..
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
1v1 rolling, attack/defend
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
Game:
6v4
4v4 + 2 spare players who are always on the IP team
IP –
IP team has to score
OP –
To win the ball and transition
To transition the ball has to go round the cone
When goal is scored the IP team start again
Always a 6v4 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)