This game is best played as a 4v4 game with no keepers. Each team has a designated sweeper who can't get tackled in the 8 metre zone in front of his goal. He can play outside of th
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Sweeper Game
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Sweeper Game
18:00
Directional game with a condition that makes sweeper game the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when sweeper game is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Sweeper Game
18:00
This game is best played as a 4v4 game with no keepers. Each team has a designated sweeper who can't get tackled in the 8 metre zone in front of his goal. He can play outside of this area but can be tackled. All players can go inside the sweeper zone, but just can't tackle the sweeper. They can however tackle his team mates. This game allows the sweeper time to build from the back and also gives the option of a pass backwards if there are no options forward or side-ways. You can also have the sweeper start with the ball if it goes out for any throw-ins, so that he gets a lot of practise.
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Sweeper Game
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from sweeper game.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
1v1 rolling, attack/defend
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
Game:
6v4
4v4 + 2 spare players who are always on the IP team
IP –
IP team has to score
OP –
To win the ball and transition
To transition the ball has to go round the cone
When goal is scored the IP team start again
Always a 6v4 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)