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Sweeper Game

Sweeper Game

This game is best played as a 4v4 game with no keepers. Each team has a designated sweeper who can't get tackled in the 8 metre zone in front of his goal. He can play outside of th

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U15-U16 Game-related Advanced 65 mins 8–14 players Game tempo Transition
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Sweeper Game

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Sweeper Game

18:00

Directional game with a condition that makes sweeper game the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when sweeper game is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Sweeper Game

18:00

This game is best played as a 4v4 game with no keepers. Each team has a designated sweeper who can't get tackled in the 8 metre zone in front of his goal. He can play outside of this area but can be tackled. All players can go inside the sweeper zone, but just can't tackle the sweeper. They can however tackle his team mates. This game allows the sweeper time to build from the back and also gives the option of a pass backwards if there are no options forward or side-ways. You can also have the sweeper start with the ball if it goes out for any throw-ins, so that he gets a lot of practise.

Organisation: Balls: 10; Bibs: 4; Cones: Y; Goals: 6; Other: Large cones

Coaching points
  • Stay player-centred: ask before telling.
  • Keep ball rolling time high.
  • Connect the practice to the game picture.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Sweeper Game

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from sweeper game.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

Drill 178

Game: 6v4 4v4 + 2 spare players who are always on the IP team IP – IP team has to score OP – To win the ball and transition To transition the ball has to go round the cone When goal is scored the IP team start again Always a 6v4 with the Ip team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

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