Two teams of 4, playing a diamond formation (4 play maker, 7 and 11 wide players and 10 as the creative forward. 3, 2 meter wide goals along the sides. The team in possession look
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Playing through balls
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Playing through balls
18:00
Directional game with a condition that makes playing through balls the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when playing through balls is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Playing through balls
18:00
Two teams of 4, playing a diamond formation (4 play maker, 7 and 11 wide players and 10 as the creative forward. 3, 2 meter wide goals along the sides. The team in possession look to play through balls to the number 10 who plays the other side of the cones. if he receives a pass between the cones they score a goal.
When out of possession the number 10 is allowed back inside the pitch and pick up the number 4.
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Playing through balls
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from playing through balls.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Drill 17
Passing:
1st round, follow your pass – last player runs back to start – multiple balls involved
Prog 1: player runs through all passes judging run to not get his – passers try not to hit him
Prog 2: must receive ball on back foot and pass with front foot
Prog 4: bounce pass in between each pass
GOAL
GOAL
GOAL
GOAL
Dribbling & Protecting:
Yellow Team trying to dribble through as many goals as possible and get as many points as possible
Blue Team defenders must use their ball to knock yellow teams balls away and reset them to zero goals
Few rounds see how can get the most points
Rotate defenders
Through The Gate
- 2nd runs
Square with 2 teams
- 2 teams inside playing “keep-ball”
- Points from passing through gates
Passes must be received on the outside by someone making a run – players cannot wait outside and most run to receive.
Gates in 2 colours, on coaches call only 1 colour gate can be used.
Communication
Timing
Scanning
2nd runs
Progression: Player on outside must complete a pass back to team mate for the goal
Progression 2:
Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc
Passing w/communication:
1st round, pass, call the name and follow your pass – last player runs back to start – multiple balls involved
Prog 1: player runs through all passes judging run to not get his – passers try not to hit him
Prog 2: must receive ball on back foot and pass with front foot
Prog 3: Go up and down the 4 cones, pass and follow, last player goes back to start
Prog 4: bounce pass in between each pass