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Rabbit and the Hunter

Rabbit and the Hunter

The Game The rabbit stands at one corner of a 10 x10 field. the hunter stands at the opposite corner (about 2m in). As soon as the rabbit comes out of its burrow and runs through t

Physical

U9-U10 Carousel Foundation 60 mins 8–14 players High variety Transition
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More actions
Practice timer

60:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — Rabbit and the Hunter

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 15 mins

Rabbit and the Hunter

15:00

The Game The rabbit stands at one corner of a 10 x10 field. the hunter stands at the opposite corner (about 2m in). As soon as the rabbit comes out of its burrow and runs through the small goal the hunter comes to life.

Organisation: Balls: 20; Cones: Y

Coaching points
  • The rabbit tries to get across the lines without being tagged by the hunter. Afterwards players switch roles and positions.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 15 mins

Drill 2 — develop Rabbit and the Hunter

15:00

Add light opposition or a constraint so players must solve rabbit and the hunter under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 17 mins

Drill 3 — game for Rabbit and the Hunter

17:00

Small-sided or conditioned game that scores/rewards rabbit and the hunter. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for rabbit and the hunter.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

Drill 178

Game: 6v4 4v4 + 2 spare players who are always on the IP team IP – IP team has to score OP – To win the ball and transition To transition the ball has to go round the cone When goal is scored the IP team start again Always a 6v4 with the Ip team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

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