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Shooting 1

Shooting 1

The off-rules apply in the 20 x 30 end zone. Practice starts with the ball played into 2A's by the S, who then supports play from be-hind , making 3v2. 2A's look to combine and pla

shoot

U13-U14 Whole–Part–Whole Developing 65 mins 8–14 players Match intensity Finishing Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Shooting 1

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Shooting 1

18:00

Directional game with a condition that makes shooting 1 the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when shooting 1 is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Shooting 1

18:00

The off-rules apply in the 20 x 30 end zone. Practice starts with the ball played into 2A's by the S, who then supports play from be-hind , making 3v2. 2A's look to combine and play into advanced A in the end zone. One A is allowed to join and create 2v1 and combine and build up play to shoot at goal. When the attack is concluded; one A rotates to the next group and initial set-up ar-rangements are re- established.

Organisation: Balls: 12; Bibs: y; Cones: Y; Goals: 2; Other: flat cones

Coaching points
  • Ideas
  • Losing markers with changes of pace and direction. Turning quickly and using disguise.
  • observing GK position and evaluating possibility of early strike at goal. Execution of excellent technique in front of goal.
  • The advanced attacker sets the ball back for the middle two A's to shoot.
Progressions
  • Progression 1
  • Dribble/drive into the end zone to join the attacker. Progression 2
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Shooting 1

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from shooting 1.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Drill 238

Game – 5v5 (v5) Rules: 1 team defending, 1 team defending, 1 team outside on IP team side 6 passes before shooting, which increases by one everytime you score Must use outside players for atleast 1 pass in buildup. When defensive team win ball they become the attacking team

Use in creator

1v1 then 2v1 rolling, attack/defend

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend

Use in creator

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

Use in creator

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

Use in creator

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