Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
6m
11m
11m
12m
5m
Arrival · 6 mins
Shadow steps (U5-U6)
6:00
Fun ball each activity linked to marking & intercepting. Lots of touches, short queues, coach joins in.
Organisation: Half of a 5v5 pitch; 1 ball each to start.
Coaching points
Big smiles, lots of praise.
Keep the ball close when moving.
Eyes up when you can.
Progressions
Add a soft challenge or tagger.
Regressions
Bigger space, slower demo.
Technical · 11 mins
Practice picture — Marking & intercepting
11:00
Simple game that repeats the picture of marking & intercepting with light opposition.
Organisation: Small grids or channels; rotate roles every 60–90 seconds.
Coaching points
Show me the picture with your body.
Try again quickly after a mistake.
Use both feet when you can.
Progressions
Add a mini-goal or end zone.
Regressions
Remove the defender / add a helper.
Skill · 11 mins
Drill 2 — develop Marking & intercepting
11:00
Add light opposition or a constraint so players must solve marking & intercepting under pressure. Rotate roles often.
Organisation: Multiple mini-pitches so everyone is playing.
Coaching points
Play forward when you see space.
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Small-sided game · 12 mins
Drill 3 — game for Marking & intercepting
12:00
Small-sided or conditioned game that scores/rewards marking & intercepting. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for marking & intercepting.
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
What did we learn?
5:00
Players share one thing they tried. Coach links back to the theme in kid language.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
1v1 rolling, attack/defend
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Should be - fun, engaging, exciting, high tempo
COACHES POINT:can we talk about hoe big/small the attackers touch should be as nearing the goal
1v1 rolling, attack/defend (simplified for u7s)