The off-rules apply in the 20 x 30 end zone. Practice starts with the ball played into 2A's by the S, who then supports play from be-hind , making 3v2. 2A's look to combine and pla
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Shooting 1
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Shooting 1
18:00
Directional game with a condition that makes shooting 1 the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when shooting 1 is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Shooting 1
18:00
The off-rules apply in the 20 x 30 end zone. Practice starts with the ball played into 2A's by the S, who then supports play from be-hind , making 3v2. 2A's look to combine and play into advanced A in the end zone. One A is allowed to join and create 2v1 and combine and build up play to shoot at goal. When the attack is concluded; one A rotates to the next group and initial set-up ar-rangements are re- established.
Losing markers with changes of pace and direction. Turning quickly and using disguise.
observing GK position and evaluating possibility of early strike at goal. Execution of excellent technique in front of goal.
The advanced attacker sets the ball back for the middle two A's to shoot.
Progressions
Progression 1
Dribble/drive into the end zone to join the attacker. Progression 2
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Shooting 1
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from shooting 1.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Drill 238
Game – 5v5 (v5)
Rules:
1 team defending, 1 team defending, 1 team outside on IP team side
6 passes before shooting, which increases by one everytime you score
Must use outside players for atleast 1 pass in buildup.
When defensive team win ball they become the attacking team
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend (u7s)
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend (u7s)