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Counterattack 6v6

Counterattack 6v6

Keeper plays the ball out from the back and a 3v3 situation is played in the half. if the defenders can cross the halfway line they can both move into the opposi-tions half and lau

Counter

U15-U16 Game-related Advanced 65 mins 8–14 players Game tempo Transition Attacking
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More actions
Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Counterattack 6v6

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Counterattack 6v6

18:00

Directional game with a condition that makes counterattack 6v6 the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when counterattack 6v6 is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Counterattack 6v6

18:00

keeper plays the ball out from the back and a 3v3 situation is played in the half. if the defenders can cross the halfway line they can both move into the opposi-tions half and launch an attack (6v3). the two attackers are not allowed to move back and defend. Players are called off-side inside the off-side zones. The three defenders can choose to commit themselves forward or stay back. Also two forwards are allowed to track back. Mount an individual counterattack down the wing or through the middle in case the teammate remains behind.

Organisation: Balls: 12; Bibs: 4x3; Cones: Y; Goals: 2; Other: Flat cones

Coaching points
  • Look for!
  • Build up a quick combination between the 3 forwards.
  • Questioning
  • How should the forwards receive the ball?
  • What is the best pass for the forwards to control?
Progressions
  • Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Counterattack 6v6

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from counterattack 6v6.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Should be - fun, engaging, exciting, high tempo COACHES POINT: can we talk about hoe big/small the attackers touch should be as nearing the goal 1v1 rolling, attack/defend (simplified for u7s)

Use in creator

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