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Crossing & far-post runs

Crossing & far-post runs (advanced) — U15-U16

Quality delivery and timed runs across the face. Timed phases for a 75-minute U15-U16 session.

U15-U16 Whole–Part–Whole Advanced 65 mins 12–18 players Match intensity Crossing & finishing Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Arrival linked to Crossing & far-post runs

8:00

Ball-each or light rondo that previews crossing & far-post runs. Raise intensity gradually.

Organisation: Arrival grids as players arrive; continuous ball supply.

Coaching points
  • On toes, scan early.
  • Quality first touch under light pressure.
  • Compete with a smile.
Progressions
  • Add a second ball or time pressure.
Regressions
  • Bigger space, fewer touch limits.
Whole game · 18 mins

Conditioned game — Crossing & far-post runs

18:00

Directional game with a clear condition that makes crossing & far-post runs the easiest path to success.

Organisation: Pitch size matched to age; bibs and multi-ball restart.

Coaching points
  • Recognise when crossing & far-post runs is on.
  • In possession: create and use space.
  • Out of possession: organise early, stay compact.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral pivot / bounce player.
Part practice · 18 mins

Part practice — Crossing & far-post runs

18:00

Isolated repetition of the key action for crossing & far-post runs, then rebuild toward the game picture.

Organisation: Lanes or grids; 1–2 coaches / helpers feeding balls.

Coaching points
  • Detail the technique before adding speed.
  • Disguise intentions where possible.
  • Recover shape after each action.
Progressions
  • Live defender / timed finishing.
Regressions
  • Unopposed patterns first.
Game · 16 mins

Transfer game — Crossing & far-post runs

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from the theme.

Organisation: Age-appropriate pitch; keep balls ready.

Coaching points
  • Can we transfer tonight’s theme without the condition?
  • Communicate the next action early.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Plenary review

5:00

Players answer: What was the theme? When was it hardest? What will you try next match?

Organisation: Team huddle.

Coaching points
  • Player voice first.
  • Link to upcoming fixture if relevant.

Related drills

Duplicate from left and right if numbers allow.

1 2 3 4 5 Shooting Build Up: P1 plays 1-2 with P2 then passes to P3 who “drops” the ball back to P2 to put it wide. P1 makes the run to get the cross in P2 & P3 both get in box crossing their run. - Aim for corner, concentrate on technique, Is there a rebound? Follow on Next 3 players straight in to go after the ball has went wide Do different job each time Coaching Points: Technique Use voice to get attention Duplicate from left and right if numbers allow.

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Drill 73

Race > Dribble > Shoot: Team Race First place runs, collects a ball, dribbles then shoots into mini goal, as soon as they have scored next player can go, first team to score with all their balls wins.

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Through The Gate - 2nd runs

Through The Gate - 2nd runs Square with 2 teams - 2 teams inside playing “keep-ball” - Points from passing through gates Passes must be received on the outside by someone making a run – players cannot wait outside and most run to receive. Gates in 2 colours, on coaches call only 1 colour gate can be used. Communication Timing Scanning 2nd runs Progression: Player on outside must complete a pass back to team mate for the goal Progression 2: Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc

Use in creator

Through The Gate - 2nd runs

Through The Gate - 2nd runs Square with 2 teams - 2 teams inside playing “keep-ball” - Points from passing through gates Passes must be received on the outside by someone making a run – players cannot wait outside and most urn to receive. Gates in 2 colours, on coaches call only 1 colour gate can be used. Communication Timing Scanning 2nd runs Progression: Player on outside must complete a pass back to team mate for the goal Progression 2: Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc

Use in creator

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