You’re offline — recently opened plans may still be available.
7v7 2 ball shooting game.

7v7 2 ball shooting game

The Practice Play 2v2 in all three zones. Goals can only be scored from shots outside of the final third? Rebounds count of three touches? Players are allowed out of the areas but

shoot

U13-U14 Whole–Part–Whole Developing 65 mins 8–14 players Match intensity Finishing Attacking
Cheat sheet Clone & edit Sign in to favourite
More actions
Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — 7v7 2 ball shooting game.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — 7v7 2 ball shooting game.

18:00

Directional game with a condition that makes 7v7 2 ball shooting game. the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when 7v7 2 ball shooting game. is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

7v7 2 ball shooting game.

18:00

The Practice Play 2v2 in all three zones. Goals can only be scored from shots outside of the final third? Rebounds count of three touches? Players are allowed out of the areas but must score goals with headers which are worth 3 goals and goals with the feet are worth 1.

Organisation: Balls: 12; Bibs: y; Cones: Y; Goals: 2; Other: flat cones

Coaching points
  • Play with one ball, goals can only be scored in the end zones and move on to outside the zones.
Progressions
  • Play with two footballs as this should create lots of shooting opportunities. Progression1
  • Progression 2
  • Progression 3
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — 7v7 2 ball shooting game.

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from 7v7 2 ball shooting game..

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Drill 238

Game – 5v5 (v5) Rules: 1 team defending, 1 team defending, 1 team outside on IP team side 6 passes before shooting, which increases by one everytime you score Must use outside players for atleast 1 pass in buildup. When defensive team win ball they become the attacking team

Use in creator

1v1 then 2v1 rolling, attack/defend

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend

Use in creator

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

Use in creator

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

Use in creator

Related sessions

Library Creator Install