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3v3 Finishing

3v3 Finishing

Two teams of five players each divided into two versus two on one half one versus one in the other half one winger eat outside of the touchline. A past one of the winger's results

3v3

U11-U12 Game-related Foundation 65 mins 8–14 players Game tempo 1v1 Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — 3v3 Finishing

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — 3v3 Finishing

18:00

Directional game with a condition that makes 3v3 finishing the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when 3v3 finishing is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

3v3 Finishing

18:00

Two teams of five players each divided into two versus two on one half one versus one in the other half one winger eat outside of the touchline. A past one of the winger's results in the winger entering the field and the passer coming off to wait in the wings. The wing player supports their Responding player. An attack can be started only after having made at least one change with the winger and has to be finished without using a winger.

Organisation: Balls: 10; Bibs: Y; Cones: Y; Goals: 2; Other: Flat cones

Coaching points
  • After having played the ball into the second half one defender can enter the area to defend with his teammates.
  • The player who played the target player in the other half may enter into the half making it to this is to.
  • Possession remains with the team who shoots regardless of whether the goal is scored. Variations.
  • No goalkeepers the marking defenders places both defend and goalkeeper. The wide players play one versus one outside the touchline.
Progressions
  • Build up an attack of two versus two in one half progress by passing to the target player in the other half he finishes on goal.
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — 3v3 Finishing

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from 3v3 finishing.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

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Drill 207

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