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Attacking 3v0 without the defender and through the pairs.

Attacking 3v0 without the defender and through the pairs

3 groups of 6 runs. The 3 forwards line up at one end of the pitch. Any of the 3 players can start with the ball. Players must travel down the pitch as quickly as they can, all thr

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U15-U16 Game-related Advanced 65 mins 8–14 players Game tempo Transition Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Attacking 3v0 without the defender and through the pairs.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Attacking 3v0 without the defender and through the pairs.

18:00

Directional game with a condition that makes attacking 3v0 without the defender and through the pairs. the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when attacking 3v0 without the defender and through the pairs. is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Attacking 3v0 without the defender and through the pairs.

18:00

3 groups of 6 runs. The 3 forwards line up at one end of the pitch. Any of the 3 players can start with the ball. Players must travel down the pitch as quickly as they can, all three players must touch the ball. They can not shoot until they have completed ten passes.

Organisation: Balls: 12; Bibs: n/a; Cones: Y; Goals: 2; Other: Stop watch

Coaching points
  • if they make a one two through the same set off cones only count 1 pass. The runs are timed once they have scored a goal.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Attacking 3v0 without the defender and through the pairs.

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from attacking 3v0 without the defender and through the pairs..

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

20yards

20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

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Pass/Move through gates - first touch/control

Arrival: In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square, or through a gate. 1 minute intervals. P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going P3 – defenders touch them when they have the ball to remove all points Pass/Move through gates - first touch/control

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1v1 then 2v1 rolling, attack/defend

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend

Use in creator

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

Use in creator

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