Dived the pitch into 4 zones. Players to be split up into a formation and playing the 4 zones. 4-2-1-1. The practice begins with the gk playing out into the first zone. Players can
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — 4 Zone Game.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — 4 Zone Game.
18:00
Directional game with a condition that makes 4 zone game. the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when 4 zone game. is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
4 Zone Game.
18:00
Dived the pitch into 4 zones. Players to be split up into a formation and playing the 4 zones. 4-2-1-1. The practice begins with the gk playing out into the first zone. Players can travel through the zones. Pass the ball into another player in the same zone to run onto the ball.
Players must play through one zone and receive asset back before they can play for-ward.
Players are only allowed I touch in zone 3 and 2 touch in zone 4.
Progressions
If the team loses possession of the ball they must recover their position into their zone. Progression
Progression 2
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — 4 Zone Game.
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from 4 zone game..
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
20yards
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
Game – 7v7 (half v half)
Rules –
To get into the final third we must utilize a half turn pass through the central zone.
If ball is not received on half turn it can only go sideways or backwards