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3v3 Finishing

3v3 Finishing

3v3 Setting the ball back. Set up Divide the group into teams of 3, set out the pitches as per the drawing. The Game Teams must try and pass through the triangle goal, which is in

3v3

U11-U12 Game-related Foundation 65 mins 8–14 players Game tempo 1v1 Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — 3v3 Finishing

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — 3v3 Finishing

18:00

Directional game with a condition that makes 3v3 finishing the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when 3v3 finishing is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

3v3 Finishing

18:00

3v3 Setting the ball back. Set up Divide the group into teams of 3, set out the pitches as per the drawing. The Game Teams must try and pass through the triangle goal, which is in the centre of the field. When they pass through the goal the receiving player looks to set the ball back. Once the ball has been set back they can then attempt to score by any player receiving a pass in the end zone.

Organisation: Balls: 10; Bibs: Y; Cones: Y; Other: Flat /largecones

Coaching points
  • Look to create quick overloads and look to exploit them.
  • The goal can only come from a first time pass after the set back. Think about
  • Try to play first time with the set back?
  • Try to plan ahead, try to move into space as the ball is played.
  • Try to create a triangle and the player at the tip is the one who sets the ball back.
Progressions
  • Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — 3v3 Finishing

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from 3v3 finishing.

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

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20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

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1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

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1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

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Drill 207

Game: - Attacking team starts from half way each time balls is out of play - Both teams get chance at attacking Pass must go between the lines (offside trap) 5 points for corners GK/Defenders: Ball to half way goals to score

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