The ball starts on the outside and the player looks to play into the square for one of the forwards to finish first time. If the forward can not finish first time he can play to th
Dribble
U11-U12Up the StepsFoundation75 mins8–14 playersProgressive load1v1Attacking
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
20m
20m
22m
5m
Arrival · 8 mins
Warm-up — Shooting Finishing in the area.
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 20 mins
Shooting Finishing in the area.
20:00
The ball starts on the outside and the player looks to play into the square for one of the forwards to finish first time. If the forward can not finish first time he can play to the other forward or pass out to a player on the outside who look retain possession of the ball. Players on the outside are allowed to rotate with the inside players at any time during the game. Think about
What body shape will you need to adopt in the forward positions? Try to link your movement with the other forwards.
Players on the outside try to provide support for the forwards by thinking ahead?
Progressions
Progression 1 Add goal keepers Progression 2
The forwards are allowed to find each other and finish on one touch. Progression 3
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 20 mins
Drill 2 — develop Shooting Finishing in the area.
20:00
Add light opposition or a constraint so players must solve shooting finishing in the area. under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 22 mins
Drill 3 — game for Shooting Finishing in the area.
22:00
Small-sided or conditioned game that scores/rewards shooting finishing in the area.. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for shooting finishing in the area..
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
Drill 10
Dribble Pass/Shoot:
Players setup in 3 stations
Players from 1 dribble through cones and pass
to players on 3 to get a shot off
3) They they go in shooting queue
4) After shooting they choose a side to dribble through and set next person up
Looking for- Low hard shots into corners- Placed shots into high areas
- Progression
- Add a keeper
2
1
3
1
2
3
Shooting from low cross:
3 stations, players move from 1 to 2 to 3 inbetween goes.
Group 1 crosses
Group 2 run in and shoot
Group 3 crosses
Group 4 are still in the box and must score
Follow on
Group 1 & 3 move to group 2 after their crosses
Group 2 go to Group 1 & 3 (1 to each)
Coaching Points:
Technique
Body position
Crossers aiming for coned (red) area
Game:
Team Shooting Drill
3 Teams – 2 teams shooting, 1 collecting balls.
2 teams shooting alternate who is shooting, have to beat the defender and score, have to shoot before penalty spot.
Teams keep score and rotate with spare team.
GK/Defender:
Defender can only move in area between penalty spot and edge of 18yd box
Game – 5v5 (v5)
Rules:
1 team defending, 1 team defending, 1 team outside on IP team side
6 passes before shooting, which increases by one everytime you score
Must use outside players for atleast 1 pass in buildup.
When defensive team win ball they become the attacking team