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Recovery runs

Recovery runs — U5-U6

Players know it as “Race back home (U5-U6)”

Kid title: Race back home (U5-U6). Sprint to recover behind the ball after losing it. Timed phases for a 45-minute U5-U6 session.

U5-U6 Game-related Foundation 45 mins 6–10 players Game tempo Defending Transition
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More actions
Practice timer

45:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 6 mins

Race back home (U5-U6)

6:00

Fun ball each activity linked to recovery runs. Lots of touches, short queues, coach joins in.

Organisation: Half of a 5v5 pitch; 1 ball each to start.

Coaching points
  • Big smiles, lots of praise.
  • Keep the ball close when moving.
  • Eyes up when you can.
Progressions
  • Add a soft challenge or tagger.
Regressions
  • Bigger space, slower demo.
Technical · 11 mins

Practice picture — Recovery runs

11:00

Simple game that repeats the picture of recovery runs with light opposition.

Organisation: Small grids or channels; rotate roles every 60–90 seconds.

Coaching points
  • Show me the picture with your body.
  • Try again quickly after a mistake.
  • Use both feet when you can.
Progressions
  • Add a mini-goal or end zone.
Regressions
  • Remove the defender / add a helper.
Skill · 11 mins

Drill 2 — develop Recovery runs

11:00

Add light opposition or a constraint so players must solve recovery runs under pressure. Rotate roles often.

Organisation: Multiple mini-pitches so everyone is playing.

Coaching points
  • Play forward when you see space.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Small-sided game · 12 mins

Drill 3 — game for Recovery runs

12:00

Small-sided or conditioned game that scores/rewards recovery runs. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for recovery runs.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

What did we learn?

5:00

Players share one thing they tried. Coach links back to the theme in kid language.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Pressing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and performs 1-2 pass then shuttles back Other player then repeats Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Pressing Warmup

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Drill 180

Player stand opposite their partners and pass the ball from side to side via the middle players, after each pass they must move within their channel into a new space, their partner must recognize who has their ball in the middle and call for it, they then choose someone else central and repeat the other way. Constant scanning, watching their runs, looking for their partner. Always on toes and communicating Can the player in the middle receive it on a half turn? 1 point each time it gets to the opposite side Progression – add defender(s) into the middle For ease we will have the group split into thirds with 1/3rd at either side and the other 3rd in the middle, 2 of the middle players will become “defenders” after 2 minutes of the drill. If a defender touches the central player then the teams whos ball it is lose all their points. 20 minutes

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Pass/Move w/half turn and scanning

6 5 4 10 9 8 7 3 2 3 Player stand opposite their partners and pass the ball from side to side, after each pass they must move within their channel into a new space. Constant scanning, watching their runs, looking for their partner. Always on toes and communicating P1 – change to 3’s and add a player in the middle who must receive the ball in between the outside players Can the player in the middle receive it on a half turn? 1 point each time it gets to the opposite side P2 – add defender into the middle, if they touch the player in the middle while they have the ball then they lose all points. Pass/Move w/half turn and scanning

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Passing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes In between each set of passes the players will switch over. IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on) Coaches walking in between getting in the way Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing Warmup

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