Players must dribble through the coned goals set up in the wide areas. If players dribble through the cones they must shoot first time.
defender are allowed to receive the ball from the keepers inside the shooting zone and play out un-challenged.
Add extra balls.
Progressions
Awareness, change of direction, smart first touches, high tempo, Shooting. Progression
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 20 mins
Drill 2 — develop 6v6 Dribbling Game.
20:00
Add light opposition or a constraint so players must solve 6v6 dribbling game. under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 22 mins
Drill 3 — game for 6v6 Dribbling Game.
22:00
Small-sided or conditioned game that scores/rewards 6v6 dribbling game.. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for 6v6 dribbling game..
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
20yards
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.
Game – Safe Corner!
All players:
All players in the middle of the room following coaches instructions “simon says” style.
- Hands on head
- Sit Down
- Stand Up
- Jump up and down
- touch your toes
When coach calls a colour they must get to that colour as quick as they can!
Progression:
Give the players a football and they must move around the middle area dribbling the ball.
Coach will ask:
- Stop the ball (players put foot on the ball)
- Hold the ball (in between both feet)
- Toe Taps
When colour is called players must dribble the ball to that colour
10 rounds. 10-15 minutes.
Game – Dribbling & Knock the cones over
All players:
All players will dribble a ball around and try to knock the cones over using their balls, when they knock them over they will go and search for another cone.
Coaches – standing cones back up
10 minutes
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend