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Ball mastery journeys

Ball mastery journeys — U5-U6

Players know it as “Treasure dribble (U5-U6)”

Kid title: Treasure dribble (U5-U6). Close control and changing speed with the ball. Timed phases for a 45-minute U5-U6 session.

U5-U6 Game-related Foundation 45 mins 6–10 players Game tempo 1v1 Attacking
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Practice timer

45:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 6 mins

Treasure dribble (U5-U6)

6:00

Fun ball each activity linked to ball mastery journeys. Lots of touches, short queues, coach joins in.

Organisation: Half of a 5v5 pitch; 1 ball each to start.

Coaching points
  • Big smiles, lots of praise.
  • Keep the ball close when moving.
  • Eyes up when you can.
Progressions
  • Add a soft challenge or tagger.
Regressions
  • Bigger space, slower demo.
Technical · 11 mins

Practice picture — Ball mastery journeys

11:00

Simple game that repeats the picture of ball mastery journeys with light opposition.

Organisation: Small grids or channels; rotate roles every 60–90 seconds.

Coaching points
  • Show me the picture with your body.
  • Try again quickly after a mistake.
  • Use both feet when you can.
Progressions
  • Add a mini-goal or end zone.
Regressions
  • Remove the defender / add a helper.
Skill · 11 mins

Drill 2 — develop Ball mastery journeys

11:00

Add light opposition or a constraint so players must solve ball mastery journeys under pressure. Rotate roles often.

Organisation: Multiple mini-pitches so everyone is playing.

Coaching points
  • Play forward when you see space.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Small-sided game · 12 mins

Drill 3 — game for Ball mastery journeys

12:00

Small-sided or conditioned game that scores/rewards ball mastery journeys. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for ball mastery journeys.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

What did we learn?

5:00

Players share one thing they tried. Coach links back to the theme in kid language.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Drill 93

Pulse Raiser — 4 minutes 30 seconds each on the spot x 2 Light jog High knees Heel flicks Around the outside of the grid: Side steps left Side Steps right Open/close the gate Skips with arm swings Quick feet Come into the grid: Jog with little direction changes 2) Dynamic Mobility — 4 minutes Moving around the grid, avoiding each other - Do each for 20–30 seconds: Walking lunges Reverse lunges Side lunges Hamstring sweeps (touch the grass) Knee hugs Heal & Toe Walks Quad Stretch (partner if needed) Ankle bounces Shoulder rolls and arm swings Torso twists 3) Activation, Sharpness, Reactions – 4 minutes Jogging around the grid, on coaches call: Jump and head Low clap Up high clap Change direction with a 2 second sprint Squat – Jump (with soft landing) Quick Feet (sprint on spot) Shuffle Left/Right/Back (American Shuffle) 4) Touch/Mastery – 6 minutes Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 3 minutes each, switch after 3 minutes. Ball on floor, 1-2-1-2 pass. (30 seconds) Ba

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Warmup

2 3 4 2 3 4 1 1 Warmup 5 6 5 6 Warmup (Ball Mastery): 20x20 Grid Players Travel around with the ball and on coaches' call do the below skills/movements. Toe Taps Sole Roles Drag backs Step Overs Cruyff turns 10 mins

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Warmup

2 3 4 2 3 4 1 1 Warmup 5 6 5 6 Warmup (Ball Mastery): 20x20 Grid Players Travel around with the ball and on coaches' call do the below skills/movements. Toe Taps Sole Roles Drag backs Step Overs Cruyff turns 10 mins

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20yards

20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

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