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Pressing triggers

Pressing triggers (advanced) — U11-U12

Recognise the cue and press as a unit. Timed phases for a 60-minute U11-U12 session.

U11-U12 Whole–Part–Whole Foundation 58 mins 10–14 players Match intensity Pressing Defending
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Practice timer

58:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Arrival linked to Pressing triggers

8:00

Ball-each or light rondo that previews pressing triggers. Raise intensity gradually.

Organisation: Arrival grids as players arrive; continuous ball supply.

Coaching points
  • On toes, scan early.
  • Quality first touch under light pressure.
  • Compete with a smile.
Progressions
  • Add a second ball or time pressure.
Regressions
  • Bigger space, fewer touch limits.
Whole game · 15 mins

Conditioned game — Pressing triggers

15:00

Directional game with a clear condition that makes pressing triggers the easiest path to success.

Organisation: Pitch size matched to age; bibs and multi-ball restart.

Coaching points
  • Recognise when pressing triggers is on.
  • In possession: create and use space.
  • Out of possession: organise early, stay compact.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral pivot / bounce player.
Part practice · 15 mins

Part practice — Pressing triggers

15:00

Isolated repetition of the key action for pressing triggers, then rebuild toward the game picture.

Organisation: Lanes or grids; 1–2 coaches / helpers feeding balls.

Coaching points
  • Detail the technique before adding speed.
  • Disguise intentions where possible.
  • Recover shape after each action.
Progressions
  • Live defender / timed finishing.
Regressions
  • Unopposed patterns first.
Game · 15 mins

Transfer game — Pressing triggers

15:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from the theme.

Organisation: Age-appropriate pitch; keep balls ready.

Coaching points
  • Can we transfer tonight’s theme without the condition?
  • Communicate the next action early.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Plenary review

5:00

Players answer: What was the theme? When was it hardest? What will you try next match?

Organisation: Team huddle.

Coaching points
  • Player voice first.
  • Link to upcoming fixture if relevant.

Related drills

Pressing

Setup: 2 IP players in each box Rest players in centre box – 2 press at a time 2 passes before moving ball on Progress to 1 pass needed before moving on IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 2 people covering each “box” and pressing as soon as the ball enters their box When ball leaves your “box” go back into centre and rest Pressing

Use in creator

Pressing

Setup: 3 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and rest covering the passes between When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing

Use in creator

Pressing/Quick Passing

Setup: 2 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and other covers pass When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing/Quick Passing

Use in creator

Pressing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and performs 1-2 pass then shuttles back Other player then repeats Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Pressing Warmup

Use in creator

Related sessions

Library Creator Install