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Strikers movement and shooting.

Strikers movement and shooting

Player 1. passes the ball into 2. who take the ball on the back foot and slides down the outside of 4. who has made a movement towards the ball before spinning and getting onto the

shoot

U13-U14 Whole–Part–Whole Developing 65 mins 8–14 players Match intensity Finishing Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Strikers movement and shooting.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Strikers movement and shooting.

18:00

Directional game with a condition that makes strikers movement and shooting. the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when strikers movement and shooting. is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Strikers movement and shooting.

18:00

Player 1. passes the ball into 2. who take the ball on the back foot and slides down the outside of 4. who has made a movement towards the ball before spinning and getting onto the ball and shooting across the gaol. 3. Spins off the cone and attacks the ball at the far post. players 1. and 2. then move down to replace 3 and 4 and the next pair move in to the positions of 1 and 2.

Organisation: Balls: 12; Bibs: y; Cones: Y; Goals: 1; Other: 4 large cones

Coaching points
  • Stay player-centred: ask before telling.
  • Keep ball rolling time high.
  • Connect the practice to the game picture.
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Strikers movement and shooting.

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from strikers movement and shooting..

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Drill 323

Bounce pass – movement, 2 touch finish: Striker passed ball central, bounces back then gets out and receives the ball for 2 touch finish Go from both angles. 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves

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Drill 324

Bounce pass – movement, 2 touch finish: Striker starts behing defender and must get in front of the defender before bouncing it then moves wide for a 2 touch finish Go from both angles. 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves

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Drill 325

Bounce pass – movement, 2 touch finish: Striker starts in front of defender with defender right in their back, has to try and turn and score with defender trying to stop them. 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves 8

Use in creator

Drill 238

Game – 5v5 (v5) Rules: 1 team defending, 1 team defending, 1 team outside on IP team side 6 passes before shooting, which increases by one everytime you score Must use outside players for atleast 1 pass in buildup. When defensive team win ball they become the attacking team

Use in creator

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