Two attackers, 10m apart, set off from anywhere along the center line heading for the goal defended by a goalkeeper. At least two passes have to be made in the quick attack before
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Fast attack by two players
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Fast attack by two players
18:00
Directional game with a condition that makes fast attack by two players the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when fast attack by two players is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Fast attack by two players
18:00
Two attackers, 10m apart, set off from anywhere along the center line heading for the goal defended by a goalkeeper. At least two passes have to be made in the quick attack before the ball can be shot from inside the penalty area to-wards the goal. When the opposite goal is used a competition between the two pairs can be organized with the winner being the pair that completes the attack with a goal the quickest. Learning to always take the shortest and most direct route to goal in a counter attack
The technique of running with the ball under maximum speed.
The technique and timing of the pass.
Change point from where the run begins
Progressions
Minimizing the time to prepare and execute a shot at goal. Progression
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Fast attack by two players
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from fast attack by two players.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
1v1 rolling, attack/defend
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
Game – 6v6 (1-2-2-1 formation)
Rules –
1) Pass out from the back
2) Players locked in their “third”
Progression 1 –
1 player from each third can go into their nearest thirds.
Progression 2 –
Players can come “backwards” through the thirds for
Defending, but can only win the ball then run back to their
Third to receive it.
Progression 3 –
Normal game
Coaching Points–
Body shape when receiving the ball
Scanning all the time
Work rate when defending
How quick can we transition to attack
Attacking players being busy and not standing still
Progression 2 –
Everyone touches the ball in final third
Game – 4v4v4 or 3v3v3 depending on numbers
Rules –
Team in the middle starts with the ball and attacks any
end
2) If they score they quickly attack opposite end
3) If they lose the ball they become the defenders while
The team that won the ball attacks the opposite end
Progression 1 –
10 seconds to score
Progression 2 –
Everyone touches the ball in final third
Coaching Points–
Body shape when receiving the ball
Scanning all the time
Work rate when defending
How quick can we transition to attack
Attacking players being busy and not standing still
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.