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Fast attack 2v1 + 1 from the centre line.

Fast attack 2v1 + 1 from the centre line

Two attackers, 10m apart, set off from the centre line. The aim of the game is to ad-vance towards the goal and score in less than 6 seconds. Both attackers are tackled by one defe

Counter

U15-U16 Game-related Advanced 65 mins 8–14 players Game tempo Transition Attacking
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Practice timer

65:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up rondo — Fast attack 2v1 + 1 from the centre line.

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Whole game · 18 mins

Conditioned game — Fast attack 2v1 + 1 from the centre line.

18:00

Directional game with a condition that makes fast attack 2v1 + 1 from the centre line. the easiest path to success. Multi-ball restarts.

Organisation: Age-appropriate pitch; bibs.

Coaching points
  • Recognise when fast attack 2v1 + 1 from the centre line. is on.
  • In possession: create and use space.
  • Out of possession: organise early.
Progressions
  • Tighten space or add a scoring bonus for the theme.
Regressions
  • Add a neutral / bounce player.
Part practice · 18 mins

Fast attack 2v1 + 1 from the centre line.

18:00

Two attackers, 10m apart, set off from the centre line. The aim of the game is to ad-vance towards the goal and score in less than 6 seconds. Both attackers are tackled by one defender who sets off 5m behind them (later this can be reduced to 3m then 1m) and a second who meets them halfway. Change the starting position of the first defender in relation to the attackers, putting him on ether side-line as a wingback far away from the ball. The players learn how to solve the problems caused by different positioning of the first defender and find the most effective combination in attack, an example of which can be seen in the illustration.

Organisation: Balls: 10; Cones: Y; Goals: 2

Coaching points
  • Look for!
  • Change point from where the run begins
Progressions
  • Progression
Regressions
  • Remove opposition or enlarge the area to restore success.
Game · 16 mins

Transfer game — Fast attack 2v1 + 1 from the centre line.

16:00

Open or lightly conditioned game. Freeze only to reinforce one coaching point from fast attack 2v1 + 1 from the centre line..

Organisation: Age-appropriate pitch and numbers.

Coaching points
  • Catch them being good when the theme appears.
  • Manage challenge vs success live.
Progressions
  • Remove all conditions.
Regressions
  • Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Team huddle.

Coaching points
  • Link back to Four Corners and next session.

Related drills

Drill 207

Game: - Attacking team starts from half way each time balls is out of play - Both teams get chance at attacking Pass must go between the lines (offside trap) 5 points for corners GK/Defenders: Ball to half way goals to score

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Break the line

Setup: Each team has 4 defenders, 2 attackers & a GK Defenders locked in a square Attackers free to roam their channel (4 squares wide) Objective: Defenders play ball into attackers to score goal Challenges: Defenders keep ball across their 4 square channel until attacker shows an opportunity Attackers work as a team to get ball from 4 defenders 1 and 2 touch Progression: Attackers must pass to each other before scoring Progression 2: When defender plays ball into attacking channel they can join that channel and leave their square Progression 3: When defender plays a pass they must swap grid with another defender Break the line

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Break the line u10s

Setup: Each team has 3 defenders, 1 attacker & a GK Defenders locked in a square (or 2) Attackers free to roam their channel (4 squares wide) Objective: Defenders play ball into attackers to score goal Challenges: Defenders keep ball across their 4 square channel until attacker shows an opportunity Attackers work hard to get ball from 3 defenders 1 and 2 touch Progression: Attackers must score quickly or pass back Progression 2: When defender plays ball into attacking channel they can join that channel and leave their square Progression 3: When defender plays a pass they must swap grid with another defender Break the line u10s

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1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

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