Bibs - cones - supply of balls- Tennis balls. Organisation Divide the players into two teams. Each team has a ball each. Set the cones at each end of the pitch and place two differ
Dribble
U11-U12Up the StepsFoundation75 mins8–14 playersProgressive load1v1Attacking
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
20m
20m
22m
5m
Arrival · 8 mins
Warm-up — 4v4 Cone killer
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Technical · 20 mins
4v4 Cone killer
20:00
Bibs - cones - supply of balls- Tennis balls. Organisation Divide the players into two teams. Each team has a ball each. Set the cones at each end of the pitch and place two different coloured ten-nis balls on top of the cones. The two teams can attack the cones and try to knock of the balls on top of the cones.
First team to knock all of the balls off wins. Look For!
Tempo - techniques - relaxed attitude - FUN. Questions
How can we make space for the player attacking the cones?
What is the best way to knock the ball off the cones?
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Skill · 20 mins
Drill 2 — develop 4v4 Cone killer
20:00
Add light opposition or a constraint so players must solve 4v4 cone killer under pressure. Rotate roles often.
Organisation: SSG pitch with clear scoring / constraints linked to the theme.
Coaching points
Reward the theme with the scoring system.
Protect transition moments both ways.
Use guided discovery questions in natural stoppages.
Progressions
Shrink space / add a live defender.
Regressions
Unopposed patterns first.
Game · 22 mins
Drill 3 — game for 4v4 Cone killer
22:00
Small-sided or conditioned game that scores/rewards 4v4 cone killer. Minimal stoppages.
Organisation: Multiple mini-pitches if needed so everyone plays.
Coaching points
Find moments for 4v4 cone killer.
Help a teammate who is stuck.
Celebrate effort, not only goals.
Progressions
Remove the condition when the theme is secure.
Regressions
Neutral helper / overload.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Circle with the ball.
Coaching points
Listen to teammates.
Name one success.
Related drills
20yards
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.
Pass and move – left/right:
Players in Pairs, standing opposite each other – 1 with ball
Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot
Ball will be passed 10 times with each foot, then players switch
Process will be repeated doing 8 passes, then 6, 4, 2.
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they arrive
Warmup Continuation
Dribble Pass/Shoot:
Players setup in 3 stations
Players from 1 dribble through cones and pass
to players on 3 to get a shot off
3) They they go in shooting queue
4) After shooting they choose a side to dribble through and set next person up
Looking for- Low hard shots into corners- Placed shots into high areas
- Progression
- Add a keeper
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