Two teams of five players each divided into two versus two on one half one versus one in the other half one winger eat outside of the touchline. A past one of the winger's results
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — 3v3 Finishing
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — 3v3 Finishing
18:00
Directional game with a condition that makes 3v3 finishing the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when 3v3 finishing is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
3v3 Finishing
18:00
Two teams of five players each divided into two versus two on one half one versus one in the other half one winger eat outside of the touchline. A past one of the winger's results in the winger entering the field and the passer coming off to wait in the wings. The wing player supports their Responding player. An attack can be started only after having made at least one change with the winger and has to be finished without using a winger.
After having played the ball into the second half one defender can enter the area to defend with his teammates.
The player who played the target player in the other half may enter into the half making it to this is to.
Possession remains with the team who shoots regardless of whether the goal is scored. Variations.
No goalkeepers the marking defenders places both defend and goalkeeper. The wide players play one versus one outside the touchline.
Progressions
Build up an attack of two versus two in one half progress by passing to the target player in the other half he finishes on goal.
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — 3v3 Finishing
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from 3v3 finishing.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
20yards
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
Game:
- Attacking team starts from half way each time balls is out of play
- Both teams get chance at attacking
Pass must go between the lines (offside trap)
5 points for corners
GK/Defenders:
Ball to half way goals to score